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You can enable and disable the mod at any time.
I don't know what FOTE & EP are. But this mod has no effect on buildings added by other mods.
I think instead of the current resources and trading mechanic, it could be each building beside normal stats providing some extra goods.
Example: Pottery kilns create pottery, sheep farms create wool, blacksmiths create tools.
Then you use those goods for trading. If the others don't have X, you trade X for a good price.