Total War: ATTILA

Total War: ATTILA

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Remove Resource Requirements For Buildings
   
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Tags: mod, Overhaul
File Size
Posted
139.826 KB
Jan 10, 2024 @ 6:54am
1 Change Note ( view )

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Remove Resource Requirements For Buildings

Description
Attila isn't a map painting TW. If you play as any faction that isn't one of the big three, you're screwed.
I don't like the resource requirement mechanic so I remove it. Subscribe if you're tired of it too.

It works for all buildings, all factions, and all campaign scenarios.

Enjoy.
8 Comments
3130198340 Apr 10 @ 10:41am 
I love you
metin01 Aug 12, 2024 @ 11:49pm 
awesome mod! Thank you:kovackiss:
Tourniquet Steve Mar 7, 2024 @ 5:55pm 
God bless my dude, saved me so much trouble!
GhenTuong  [author] Jan 17, 2024 @ 7:04am 
@Horactik
You can enable and disable the mod at any time.
I don't know what FOTE & EP are. But this mod has no effect on buildings added by other mods.
Horactik Jan 17, 2024 @ 1:34am 
Does this have to be added from the start? it doesn't seem to work, or is that because i'm using FOTE & EP?
-AS HE- Jan 16, 2024 @ 11:53am 
thanks lol
GhenTuong  [author] Jan 13, 2024 @ 12:26pm 
@Argacyan
I think instead of the current resources and trading mechanic, it could be each building beside normal stats providing some extra goods.
Example: Pottery kilns create pottery, sheep farms create wool, blacksmiths create tools.
Then you use those goods for trading. If the others don't have X, you trade X for a good price.
Argakyan Jan 13, 2024 @ 8:46am 
I think in terms of building requirements it's also a bit of a weird one to have ressource requirements because realistically speaking goods would be re-sold by intermediary trading partners and diffuse outwards. It's the premise behind how the silk road even works.