RimWorld

RimWorld

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Vaults n' Finance
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Mod, 1.4
File Size
Posted
Updated
1.803 MB
Jan 9 @ 3:50pm
Jan 27 @ 6:04pm
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Vaults n' Finance

Description
Vaults; hoard your wealth in style

A simple mod that brings a simple concept; stacks of CA$H and gold and jewelry cases for you to place deep inside your bank or treasury

The bars of gold and stacks of cash require gold and silver to create respectively and disassemble 1:1 to return their respective resources

The Jewelry and Gem boxes function as deep storages for jewelry and gems respectively

Starfoth - Owner, commissioner, coding
DimonSever000 - Most coding
Nelson Arts - Art

Note: yes you can pick up the stacks as-is and steal them payday style (assuming you find them anywhere)

Future plans:
-Minified cash stacks are sold to and bought from traders at 1:1 value like RimBank notes but only traders that lorewise accept that currency (IE Industrial traders use the Outlander currency, everyone accepts Commonwealth, etc)
-Jewelry case variants
-Empty and full models for Deep-Storage objects
-Silver coin stacks (5000 silver) (on table)
-Large gold bar stack sit on ground
-Mega diamond for 812 diamond (1/3 of a meter tall diamond is 325k carat or 812 diamonds in jewelry mod)
-Fireproof most of this stuff

>For mod integrations (non-requirements):
-Banknote binder (Black case w/ individual sleeves for each note. Ever-growing visible of banknotes as you put it in. Up to 1 stack/500 notes/500k silver in one case D:) FIREPROOF
-Gems (Continued) compatibility

(Taking suggestions)
24 Comments
Starfoth The Burgundy Silk Rug  [author] Apr 13 @ 12:43pm 
I will be but am super busy with IRL stuff atm
Kizzycocoa Apr 13 @ 4:47am 
Will you be updating this for 1.5?
ProfileName Feb 28 @ 10:07am 
Time for gold.
Krof Gninut Feb 19 @ 3:54pm 
Problems to fix:
1) the storage for jewelry and gems have ridiculously low max mass, allowing only one item or stack despite the max item number clearly intending for it to hold more.
2) the cash stacks have significantly lower value than the silver needed to make them, and the materials returned on disassembly are even lower. Have not tested the gold stacks yet.
Starfoth The Burgundy Silk Rug  [author] Feb 10 @ 11:42am 
Probably will depend on your difficulty settings but thats a good idea
SAUCE__GODD Feb 10 @ 10:25am 
Can you change the amount of time it takes for reinforcements to show up?
Starfoth The Burgundy Silk Rug  [author] Feb 9 @ 12:22pm 
Honestly if I get a lil silly I could make it like a PAYDAY 2 assault where enemies gradually trickle in to stop you
Starfoth The Burgundy Silk Rug  [author] Feb 9 @ 12:05pm 
Tbh I was thinking that exact thing as a quest lmao
Vault heist or, if you have vehicle framework, a convoy ambush
SAUCE__GODD Feb 9 @ 10:53am 
Here's an idea that's probably beyond the scope of this mod but I will share it anyway:

An addition to this mod or a corollary side mod that involves a bank robbery quest

A fortified structure with a vault in the middle and enemies guarding it, inside the vault are the valuables from this mod
Starfoth The Burgundy Silk Rug  [author] Jan 28 @ 7:45pm 
@CaptArcticWolf You'll need something like Combat Readiness Check
But I think that buildings do not contribute 1:1 like items in stockpile do to threat in vanilla?