Project Zomboid

Project Zomboid

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Descriptive Tooltips for Skill Levels
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Jan 8, 2024 @ 4:42am
Feb 24, 2024 @ 8:02am
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Descriptive Tooltips for Skill Levels

Description
Updated February 24th 2024 :
  • Added Russian translation.
  • Added Korean translation.
  • Added partial Spanish translation (~90% complete).

Updated January 28th 2024 :
  • Added Polish translation.
  • Added simplified Chinese translation.



Update: January 16th 2024 :



Update: January 13th 2024 :



This mod adds tooltips for each skill levels, detailing the stat gains, builds and recipes unlocked by that specific level, as well as other information/abilities relative to that skill level.

This way, new players can have an easier time learning the game, and honestly, even the majority of experienced players will learn something new from this mod.

The tooltips are displayed when hovering over a skill level with the mouse, in the skills tab of the character info window.

The info available in these tooltips is based on a combination of my own knowledge, the game's non-exposed Java files (that I learned how to decompile), the game's exposed Lua files, the wiki of PZ, and Trombonaut's videos.

If you notice a typo, or know of an effect that is not listed, or spot something that is wrong or poorly worded, please leave a comment in one of the discussions to point it out to me. I don't think I got every single effect that could be listed, and I may have made a mistake somewhere, so I'm relying on you guys for that.

This mod was made so it can easily be supported by other Skill mods, as well as dynamic trait mods.



Crafting recipes requiring Skills
Crafting recipes unlocked from one (or two) skills are dynamically added to each skill level tooltip.
This means that crafting recipes from mods (such as Scrap Weapons for example) will also show up on the tooltip.
Crafting recipes requiring 3 or more different skills will not show up.
Also, only 10 recipes per tooltip will show up.



Buildable constructions requiring Skills
Due to how messy the building system is, only vanilla constructions are displayed in the tooltips. Modded constructions (such as More Builds mod for example) will not be displayed.



Foraging stats & info
For the Foraging skill, the information of what each level unlocks is taken directly from the foraging system of the game, which means it will account for potential additions or tweaks from mods (such as Soul Fisher's Foraging time for example).



Fishing stats
For the Fishing skill, the fishing stats are calculated with the chosen Nature Abundance as well as the current time of day and current season.



Future plans
Support for more modded skills.
Currently working on : Driving Skill , Artillery Skill, Hunting Skill.
Will next work on : Lockpicking skill , Archery skill. Maybe Gunsmith skill .



Translations
I am not opening translations until this mod has been out for a week at the very least. This is so I can correct as many things as possible in the first week, otherwise the translations could be wrong.



Compatibility
Mods that change skill tooltips will probably not be compatible with this mod.
This mod uses the ISSkillProgressBar:updateTooltip(lvlSelected) and ISSkillProgressBar:render() methods. That's it.




Workshop ID: 3134776712
Mod ID: DescriptiveSkillTooltips
Popular Discussions View All (3)
20
Mar 9 @ 5:01am
PINNED: Translations
Champy
10
Jan 16, 2024 @ 6:58am
PINNED: Suggestions & Feedback
Champy
8
Aug 10, 2024 @ 6:11am
PINNED: Bug reports
Champy
62 Comments
Jeber de Pue Apr 11 @ 2:21am 
Thank you for the Russian translation :D
Bruno Mar 12 @ 4:27pm 
B42 ??
Leonardo Oliveira Mar 10 @ 8:08pm 
b42?
[SE:VH] Queiroz Mar 6 @ 11:27am 
I need it on B42 friend!!!!
Gena Cider Mar 4 @ 8:33am 
In kindness i ask thee, my Liege, to update this mod to B42
Якон Торский Feb 26 @ 3:41pm 
It was such a good mod, we all need it in 42, please, master. bring us fire
BeeBro Feb 6 @ 9:38am 
Absolutly need for B42 :D
advers Jan 25 @ 1:17am 
B42 update please
Leonardo Oliveira Jan 24 @ 6:41pm 
b42
maxipv12 Jan 24 @ 2:28pm 
B42 pliss