Project Zomboid

Project Zomboid

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The Nuclear Conundrum: Nuclear World Destruction
   
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86.456 MB
Jan 6 @ 9:53pm
Jan 6 @ 11:39pm
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The Nuclear Conundrum: Nuclear World Destruction

Description
THE NUCLEAR CONUNDRUM. V2 []


~EXTREMELY SERIOUS~
~World~
->Destruction<-

THIS CANNOT BE UNDONE.
I AM NOT RESPONSIBLE FOR WORLD DAMAGE. BE RESPONSIBLE WITH USING THIS.


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Feel free to Patch this Mod For Use into whatever Fun idea's. Credit and Link here. Etc.



Do you REALLLLLLY Hate A local PZ City?

Got No Choice Left and cornered?

-> Why Not Send it ALL to HELL With you. Go Out Strong.




This Adds A BIO DETONATOR. Firing this at a Living entity And CONNECTING it. Will Nuke 200+ Tiles in every Direction. INSTANTLY.
And i Mean Nuke Literally. SFX, Karma Loss, VFX And ALL.

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WHEN TRIGGERED.
Random Fire, Buildings will Be randomly shredded to pieces. Grass Destroyed, Most Tiles in Range Will Be Ruined. Container's RUINED too.

Everything IN RANGE Will DIE, VERY LIKELY ADMINS AND ALL ANIMALS. NPC's OR ANYTHING "ALIVE" and MOVING.
IT IS UNAVOIDABLE AND INSTANT.

( cars Unaffected atm. Def can be patched in tho. )

obviously it goes without saying this will overload the F out of PZ's internal Buffer. It Works. But Your Setup Will Define How Well that is.
You are going to Want 4gb allocated MINIMUM.
For Seriously Map Crazy Players. Double or Triple that. ( 8GB to 12GB )

Stress Tested with 610 Mods, 410 of those Being Maps. and over 100K Z's. Worked, Didnt Love me after.

This Hits PZ HARD. By firing this you Know and understand EXACTLY. What you Have done. This Will F*ck your Local Area.



Join The Mod Haven Discord [discord.gg]



Workshop ID: 3133667399
Mod ID: TheNuclearConundrum
Mod ID: TheNuclearConundrumTraitOff
Popular Discussions View All (2)
0
Jan 6 @ 10:00pm
MORE INFO ON FEATURES ETC HERE! ( WEATHER FX ETC )
EtherealShigure
25 Comments
crayven_ady Mar 26 @ 9:32am 
Can I reset the town map so i can use this nuke for a server event?
dang, well i guessed i might as well check, thanks
EtherealShigure  [author] Mar 23 @ 3:24pm 
game engine limits it to around 400, range atm, so unless you code betterfps, in reverse, it is limited
is there a way to (slowly, as to not nuke the host as well as the map) do this to the entire map? this is the only way i can find to have a nuked looking map without manually changing the tiles
rikeloldaboss Mar 7 @ 8:34pm 
how do i get the trait? i cant find it anywhere. how do i even activate it?
EtherealShigure  [author] Mar 7 @ 12:05pm 
Bind? as an trigger? probably yeah, At the time i had no Clue on that though,
Left perms Nice so Anyone can patch it :)
.wav Mar 7 @ 11:57am 
is there anyway to bind the explosion for admin?
Glake the snake Jan 12 @ 4:02pm 
And by the way, can you make a video on how it works? i mean it is on the description but for the people that didnt downlaod the mod so they can see how it works and stuff
EtherealShigure  [author] Jan 12 @ 3:54pm 
the radius projected kills players and tiles seperately, so not much is gonna stop it
Glake the snake Jan 12 @ 3:49pm 
Idea: bunkers (walls you can place, they are unbreakable to zombies and nuke wont affect em, nor living things on the inside)