Team Fortress 2

Team Fortress 2

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Shapes
   
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Other: Summer
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51.297 MB
Jan 5, 2024 @ 9:51pm
Sep 10 @ 9:44pm
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Shapes

Description
Play on shapes. Abstract shapes. Abstract gameplay.

Enjoy what TF2 would play like if map creation never had to adhere to any rules or guidelines about actually trying to make sense.



This is my first map, a 5cp map, with some main goals in mind from the very start of the design process:

1: Use interesting shapes to create varied gameplay patterns and unique situations that you wouldn't see in any other map.
2: Have a balanced focus on both 12v12 and 6v6 gameplay.
3: Remove lobby as in 12v12 it results in so much of the team focusing in one area making it very hard to push into, and requiring two consecutive ubers a lot of the time.
4: Reshape the common design of last to encourage pushes into it a lot more, differing from normal lasts on many other 5cp maps.


Some of the changes from a standard 6v6 5cp map include:

1: Instant respawn on capturing of 2nd. Players don't know how to play 5cp and will feed onto the 2nd point when it is being captured or if the enemy has a strong player advantage on it, resulting in fewer players to defend last, this player disad typically results in instantly losing last. There is nothing I can do to stop players from doing this so I just make them not be punished for it.
2: Longer last cap times. Most captures on last is a scout or spy getting behind the enemy team and capping uncontested.
3: Reducing the round timer to 5 minutes from 10. If the attacking team doesn't win shortly after capping second they typically aren't going to cap last based on skill or organisation. This makes it so that the game reaches a stalemate faster so both teams can now utilise the reset to properly attack and undermine each other's defenses before they get set up. Interestingly this is the one factor of 6v6 5cp that I'm utilising here, but rgl.gg's 5cp typically does 3 minutes but I thought that might be just a little too short for casual.
4: No lobby.
5: Putting the last cap point in the center so that every player can see it when they walk out of spawn. The number of times I've capped the last point in casual but all the new players just walk by because they don't see the point is ridiculous. New players do not hear announcements or see the UI. They are too overwhelmed and only respond to what is directly in front of them.
6: You can re-enter spawn of the associated forward point you spawned from instead of waiting for a teammate to open the door for you. This just improves engineer UX. In order to make it so snipers can't camp in a spawn, you can ONLY enter the forward spawn of the associated point.
7: An extension of above, you get auto-teleported to the newly associated spawn room when cap point changes hands. Snipers cannot sit in a forward spawn forever waiting and now players do not need to know about respawn binds to move forward. Also encourages those bloody engineers on last to MOVE THE EFF FORWARD YA DINGUSES.

Nav meshes are fully functional. So in console, type "sv_cheats" 1 and then "tf_bot_add 21" to play with bots.

Outsourced assets:
Mrmo Tarius created the patterns you see as the normals for 2nd and mid. (Check them out on bluesky, workshop items with links seem to get hidden so I can't post links to it.)
The basalt column props were created by iiboharz and Freyja.
The basalt world material was created by pont and iiboharz.
The basalt floor texture was created by Freyja.

Check out the tf2maps posting to see update details for older versions. Same map name there.
19 Comments
Beeps! Sep 12 @ 2:04am 
cool map
Engineer from tf2 May 7 @ 12:20pm 
this map will be added in scream fortress 3025 update
Skater Sheep May 7 @ 12:02pm 
swag
YOYOYO May 5 @ 1:00am 
The quintessential
connie kins May 5 @ 12:44am 
shapes!!!
Feminine Desires  [author] Sep 25, 2024 @ 8:07pm 
Another satisfied customer
Envy Sep 15, 2024 @ 2:39pm 
tested it on tf2m a few times, really love the map its very fun as pyro <3
Feminine Desires  [author] Sep 5, 2024 @ 7:20pm 
New version is here! Lots of work done after a second round of feedback from B4nny.
Feminine Desires  [author] Jul 25, 2024 @ 4:38pm 
b0d is now here! Displacement domes abound.
H.E Armstrong Jul 16, 2024 @ 12:55pm 
looks like a nice place to lie down