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Cursed's Melee Rework
   
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Mod Features: Gameplay Tweaks
Mod Side: Both
tModLoader Version: 1.4.4
Language: English
File Size
Posted
Updated
106.317 KB
Jan 3, 2024 @ 7:07pm
Jan 20, 2024 @ 12:29pm
4 Change Notes ( view )

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Cursed's Melee Rework

Description
Originally posted by tModLoader:
Developed By CursedFlames


Discontinued... sorry.
13 Comments
stampy122706 Jan 23 @ 6:02pm 
Damn, sad its discontinued
Imperfect Hatred Jun 30, 2024 @ 6:52am 
Is this mod balanced? Also, can you list all melee weapons (and their changes) affected by this mod?
Venomous Scrimbly Jun 15, 2024 @ 11:04am 
The Christmas Sword also has the visual effect desync.
Venomous Scrimbly Jun 13, 2024 @ 5:56pm 
Yeah, no, it still happens with just this mod. Also, after a bit of testing, I've come to the conclusion that it's not specifically 29 frames after a swing, but more accurately 4 frames longer than the speed the use time's set to.
Venomous Scrimbly Jun 13, 2024 @ 5:52pm 
Actually, that might be caused by another mod, I'm going to check.
Venomous Scrimbly Jun 13, 2024 @ 5:51pm 
Cool Mod. the Chlorophyte saber acts a little weird, though, because for 29 frames after a swing, the next swing has no projectiles and does nothing. Is that intentional?
Epicness Incarnate Jan 15, 2024 @ 7:28am 
@CursedFlames will you add a toggle for the specific weapons reworked? (Example if you reworked the death scythe would you be able to disable that specific rework)?
CursedFlames  [author] Jan 7, 2024 @ 1:50pm 
@Epicness Incarnate
Not all, but most. For example pretty much the entirety of the melee "other" category (according to the wiki) will be unchanged. Also, weapons that have been reworked recently in vanilla (terra blade and it's ingredients) and are planned to be reworked in vanilla (Phaseblades/sabers) will be untouched as well as a few others that I felt were fine already.
Epicness Incarnate Jan 7, 2024 @ 9:44am 
do you plan to redo every melee weapon?
Esoteric Livyatan Jan 4, 2024 @ 11:34am 
suggestions
christmas tree sword stars might be better if given a 20-30% chance of being spawned
chloro saber spores might be better if limited to the first enemy hit

bug
cobalt sword doesn't inherit flask effects or accessories like magma stone, and the hitbox either doesn't cover the whole flurry is janky for some other reason

pedantry
chloro claymore new projectiles bounce rather home, if this intended it might be good to clarify