Empyrion - Galactic Survival

Empyrion - Galactic Survival

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Merc-MX7
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Blueprint: Small Vessel
Custom: Airtight
Tags: Blueprint
File Size
Posted
Updated
100.123 KB
Jan 3, 2024 @ 10:56am
Jan 4, 2024 @ 6:37am
2 Change Notes ( view )

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Merc-MX7

In 1 collection by jrandall
Military Survival Series
151 items
Description
SV Class 1, CPU Tier 3, Unlock Level 15 - Vanilla and Reforged Eden

Update 1/4/2024 - Added spot lights (P-menu control) and altered bomb launcher locations. I had the bomb launchers to high in the build causing them to be blocked by the hull of the ship. I made a mistake thinking bombs fell out of the launcher however they fire out like a missile instead. I added 2 screen shots at the end of the post showing where the launchers now get added and also where spot lights were added. Thanks for info in comments!

Primary roles: Combat, Storage, Shield ready, Warp ready, Upgradable, Utility, Drone hatch

The Merc Aerospace MX-7 is was designed to be a light weight fighter/bomber. To keep compatibility with Vanilla and Reforged Eden, the MX7 was released stripped down of most parts such as weapons, shield, warp, etc. There is a P-Menu option "Upgrade info" with information on all the possible upgrade parts.

Stock Features

The Merc-MX7 comes stock with 10K ammo bay, 10K storage bay, drone hatch (P menu option), 2 cargo boxes, fridge, o2 and dispenser, armor locker, and WiFi.

Upgrade options

The MX-7 has a lot of upgrade options, or basically how do you want to load out the ship. It has locations to add a warp drive, pentaxid tank, shield, 12x RE shield parts, 1 basic and 5 advanced CPU cores, constructor, trauma station, food processor, long range radar, generators, 6 launcher style weapons, 3 turrets, and 2 RE only bomb launchers. There is a info LCD inside the ship with a list of all upgrades (P-Menu option)

With generators, you can place up to 3 1x3 RE generators by removing the 2 1x2 vanilla generators. If using all 12 shield parts you will want to have 3 RE 1x3 generators installed. Vanilla players can add up 3 additional generators keeping the 3 that are in the ship stock.

Offense and defense

The hull is built with carbon substrate and designed to rely on a shield. It has 3 turret mount locations, 6 launcher locations, and 2 bomb locations with 10K ammo storage.

Features Summary:

1. SV Class 1, Tier 3, Unlock 15 - Bare bones loadout, Vanilla and Reforged Eden
2. Carbon substrate hull with carbon substrate and container extension interior
3. 10K ammo bay, 10K storage bay
4. Locations to add 6 launchers, 3 turrets, 2 bomb bays, long range radar.
5. O2 and dispenser, armor locker, fridge
6. Locations to add constructor, food processor, trauma station
7. Locations to add 1 basic, 5 advanced CPU cores, warp drive, shield, 12x shield parts, pentaxid tank
8. Drone hatch with P-menu control
9. Info LCD with P-menu control.

I hope you enjoy!

Notes: Do to so many compatibility issues trying to accommodate both vanilla and RE, I ended up just stripping most every main part out of the build allowing it operate with just 2 improved cores in both vanilla and RE. So, you will have to outfit the ship how you want to. I did however test this in RE with heavy shield +12 shield parts, 3 1x3 RE generators, 4 plasma guns, 2 gatling guns, 2 minigun turrets, and 2 bomb launchers + trauma station, food processor, pentaxid tank, and warp drive and the power worked out fine using just bit below 60000 CPU (Core 9 RE).

Also, this ship was built to be thin and light but not tough. It is very much shield dependent but does offer a decent amount of shield potential with upgrade parts.

One last thing, I blacked out a strafing, reverse, and down thrusters on purpose to look a bit more like a fighter jet. I left the forward and lift thrusters exhausts visible though.











33 Comments
111067a May 5 @ 9:18pm 
nie ma tego ?
AssertedDock Mar 1 @ 8:48pm 
otima nave de combate
Nomad Nov 26, 2024 @ 1:11pm 
the CPU design from RE2 messes this one up good. I hope it gets a revamp
Captain B-Rad Oct 18, 2024 @ 7:47pm 
Nice creation, Thank you
Ramzay Oct 6, 2024 @ 1:52pm 
I think many ships that were designed for RE1 are having CPU issues in RE2. Like, really bad CPU issues.
Zecct Aug 9, 2024 @ 7:32pm 
Hello, i love the ship. but having troubles getting it ready in RE2 CPU wise mostly. Adding the loadout you suggest kinda doesnt work really. and updated version would be really nice
Lando COD Aug 9, 2024 @ 3:52pm 
built like a fighter
ПЕТАР Apr 30, 2024 @ 2:24pm 
refit in RE2 :D
Bonedog Mar 17, 2024 @ 5:03pm 
:steamhappy:
jrandall  [author] Mar 17, 2024 @ 1:11pm 
Thank you Mo Bader and Bonedog! :)