Total War: WARHAMMER III

Total War: WARHAMMER III

167 ratings
Turn Skipper
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Tags: mod
File Size
Posted
Updated
900.443 KB
Jan 1, 2024 @ 10:28am
Jan 6, 2024 @ 5:02am
4 Change Notes ( view )

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Turn Skipper

Description
Allows you to skip X turns of your campaign at any point during your playthrough.

All diplomatic requests will be refused, and all dilemma events will be resolved by choosing the first option.


                                                                                               

You can configure how much turn you want to skip through MCT.

Even if the script starts skipping turns, you can still change when to stop through MCT (see FAQ).

During the script execution, the AI won't be able to attack your settlements, but nothing prevent them from attacking your armies. Make sure to hide behind your wall !

Some example on how to use the mod

  • give a head start to AI factions by skipping the first 25 turns of a campaign
  • see the landscape evolve by skipping from turn 100 to 200
  • let AI factions catch up for few turn when your are getting ahead
  • test your mod during dev time


                                                                                               

FAQ


  • Compatibility? everything as it's only few lines of lua.
  • How to enable mid-campaign ? inside the MCT panel ; once on the campaign map, you should have its icon in the top left menu bar. Then, put a turn number higher than the current one, and manually end your current turn.
  • What is a good faction to play as to spectate a campaign without interfering with the ai ? Changeling is probably your best bet, since this faction does not have visible settlements.





Credits
  • Frodo -> RPFM
  • Groove Wizard -> MCT


                                                                                               
                

44 Comments
Reman Mar 30 @ 10:48pm 
Working(ish) for me.

I don't see any icon in the top left menu bar, but it's indeed skipping turns for me when I configure it in MCT.
Jonasfull Mar 28 @ 6:12am 
doesnt work
Kitt Dec 17, 2024 @ 12:10pm 
I don't see the mod icon on the top left while playing. It continuously keeps skipping turns, but I cant input how many turns anywhere
Bismarck8901 Aug 25, 2024 @ 4:02pm 
mod doesnt work
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dnastosa Jul 26, 2024 @ 10:25am 
dont work
[†] Generalseal Jun 12, 2024 @ 9:50pm 
this mod doesnt seem to work
marc.on.pluto514 Apr 25, 2024 @ 12:34pm 
@benettonkkb im at 388 mods
benettonkkb Apr 21, 2024 @ 8:08pm 
@achris1206z there's no way youre running 562 mods...
Rustic "Kalessin" Citrus Apr 2, 2024 @ 11:22pm 
Have been absolutely LOVING this mod for troubleshooting!
achris1206z Mar 25, 2024 @ 7:12am 
3. when I was playing as the empire, the rebels pops up and attack Aldorf where my troop garrison, I have to manually AR
4.When playing as the empire, sometimes there's event where you have to protect the elector count from invasion, and the first option requires you to manually AR

Overall a good mod, just isn't a attention-free one