NIMBY Rails

NIMBY Rails

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Global Canvas
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MAP AND INTERFACE: Map styles
File Size
Posted
Updated
1.067 MB
Dec 31, 2023 @ 10:49am
May 12, 2024 @ 12:52pm
14 Change Notes ( view )

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Global Canvas

Description
A natural, darker and more realistic world map featuring a reduced contrast treatment with textures and colours inspired by Aerial Photography. The pack is ideal for those searching for a more true-to-life visual approach, as well as being perfect for relaxed evening play and longer gaming sessions where the brightness of the default white map can occasionally become tiring for some.

Happy New Year guys!
38 Comments
chrille Oct 6, 2024 @ 3:53am 
Where is the first picture
Lil_Napoleon Sep 28, 2024 @ 12:50pm 
Complete Austrian Railway System: https://share.nimbyrails.com/Hbib5MiackwNl1vPUY2J9Q
Waylo Jul 28, 2024 @ 3:02pm 
Thank you so much! I don't care if I would have to wait a bit for it, even if it's something separate. And yes- the more naturalistic tones I adore, yet I sometimes also have moments where I want to feel like it's high noon and I am flying in an airplane. I know, roleplay-ey right?
Vesuvius18  [author] Jul 25, 2024 @ 2:25pm 
Hey man! That would be pretty cool wouldn't it? Frustratingly we're a bit restricted in terms of adding super jazzy filters and stuff like that, the game just doesn't support it. However just applying high contrast colours is definitely doable, but maybe in the future as something separate. The purpose of this particular mod is to make things more naturalistic, toned down and a soothing to play :)
Waylo Jul 24, 2024 @ 8:25am 
one just iddy biddy wish I had for this map mod, if possible- is that the colors looked like the first image, with the text of Global Canvas. None of the map mods feel exactly lively to me-
Vesuvius18  [author] Feb 18, 2024 @ 11:21am 
Thank you man! I don't think there's a way we can get around the infinite tiling at this point but perhaps one day we'll be able to tweak it and gain some control over that aspect of map styling. I imagine it could be something to do with improving performance but I'm not 100% sure!
For now, displaying building blocks / built up areas as a subtle repeating grid provides us with something a little man-made and geometric when close up whilst giving the appearance of subtle infrastructure definition and texture when viewed from afar. I actually use it as an alignment tool in certain situations so it can be quite handy! :)
Roofboy Feb 17, 2024 @ 7:58am 
Absolutely amazing map style! Really puts the default map on a whole another level!

One issue which is purely personal is the infinite scaling of the building blocks filler texture etc. which gets a bit weird when zoomed in! This happens to be more noticeable on the midnight canvas

Other than that very nice style! Congrats!
penkk Jan 20, 2024 @ 3:36pm 
WOW. This really enhances the game by a mile (and makes playing in the evening far more enjoyable) :steamhappy:
Vesuvius18  [author] Jan 17, 2024 @ 4:44pm 
Thanks dude! I checked out Antwerp and a few areas do appear to fade out when zooming in - I made a quick update for that this evening so they should stay put :P
TKR Jan 17, 2024 @ 4:51am 
looks like swamp update didn't fix my problem. I was talking about wetland=marsh and wetland=saltmarsh it seems; You can see it near Antwerp in the Schelde. Some of it even shows as land when zoomed out and changes to water when you zoom in.
If you are in the official Nimby Rails Discord I can show you exactly what I mean? :)