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Unassigned trains a have new capability: they can become assigned to any shift, as long as a set of rules apply:
This means you now have to pay attention to these parameters, rather than assuming trains are like ghosts to each other. In general, as long as you kept your parallel tracks with a decent offset and properly signaled your branches, you won't have much trouble. But if you do, path signals are now more capable of checking nearby tracks for potential conflicts, if you need to help them a little with the new "overlap distance" track parameter. This usually needs to be set to the expected maximum train car width for a given track. You will now see the "shaded" area which appears when tracks intersect now also appears when tracks are very close to each other, and that distance corresponds to the "overlap distance". Path signals now check the nearby shaded areas for given train path before signaling the train to pass.
Line stop-level secondary stop signals have been replaced with station-level stop selection signals. This means that when you want to designate a signal for the role of being able to select secondary train stops, you must now do so in the station editor. When a train reaches a stop selection signal, and its current path ends on a track platform of a station which includes the signal in its set of stop selection signals, it will be allowed to change its destination stop area. This is the same functionality formerly provided by line stop secondary signals.
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