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Microdungeons And More - A Worldgen Mod
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Mod Features: World Gen
Mod Side: Both
tModLoader Version: 1.4.4
Language: English
File Size
Posted
Updated
104.570 MB
Dec 30, 2023 @ 12:57pm
Feb 9 @ 4:12pm
12 Change Notes ( view )

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Microdungeons And More - A Worldgen Mod

Description
This is the updated version of the mod "Microdungeons And More - A Worldgen Mod" by JustImpaxim. He gave me permission to carry on with the mod, but all credit for that initial creation goes to him!
The original mod: Link

I also took the opportunity to
- create a new variation of the "Canyon", called "Fissure" which looks more natural
- reduce the size of the Underground Lakes and add additional configuration
- make the count of created Fissures, Underground Lakes and Abandoned Hellevators configurable
- almost completely rewrite the Frost Fortress and the Chastised Church, including an abundant decoration of the rooms

Every single structure of this mod can be disabled in the mods configuration!

The legacy version of the Canyon and the Underground Lakes are still available if someone misses them.

I don't know if I'm ever going to implement the plentiful suggestions collected in the "Suggested structures / additions" discussion ...most probably not.

For compatibility concerned questions please have a look at the "FAQ" discussion before asking.

Mod Repository:
https://github.com/BarzenX/WorldGenMod


And last but not least mille grazie to SturmBirne for giving me numerous design ideas, the Frost Fortress and Chastised Church wouldn't have been possible without you! <3



___Original mod description___

Welcome to microdungeons and more, a mod which adds a variety of worldgen and structures to spice up your playthrough. This should be compatible with most content mods (yes, including Calamity), but if you find any incompatibilities please report them in the steam discussion.

So far, the mod adds:
- Ravines/canyons, large pits in the ground found on the surface that go fairly deep underground. There will always be two per world, one larger than the other.
- Frost Fortresses, microdungeons containing an abundance of both loot and traps, found in the ice biome.
- Abandoned Hellevators, large vertical structures you can find underground resembling the sort of hole a player would build to get the the underworld with ease. They don't go all the way from the surface to the underworld, but if you find them in a playthrough they can help you progress downward more quickly.
- Underground Lakes, massive bodies of water which you can find almost anywhere underground. Unless in the ice biome, these also offer small patches of jungle and associated loot.
-The Golden Lake, an underground lake with honey and lots of gold. Only one of these generates per world.
- The Chastised Church, a microdungeon generating in hell with loot and theming of the world evil you don't have.

More structures are planned for the future, such as (but not limited to):
- Buried Remains, large structures of fossils found in the underground desert.
- Tiki Village, a microdungeon found in the underground jungle with interconnected houses and chests.
- Fallen Island, a sky island that fell from the sky, containing all the normal sky island loot.

The mod currently has no unique items or tiles, but if they are neccessary for any reason they will be added.
Originally posted by tModLoader WorldGenMod:
Developed By Barzen
Popular Discussions View All (2)
6
Feb 9 @ 6:45am
Suggested structures / additions
Barzen
1
Apr 21, 2024 @ 1:04pm
FAQ
Barzen
140 Comments
Barzen  [author] Mar 31 @ 9:59am 
@JACK P.H.R.O.2.T: sorry, I didn't notice your comment. Yes, the mod works with Advanced Worldgen 👍
@Ronnie1001: thanks! Sadly until now no updates are planned, I'm chronically out of time.
Ronnie1001 Mar 30 @ 7:30pm 
Great mod looking forward to more updates
JACK P.H.R.O.2.T Mar 14 @ 7:42pm 
brother does this work with advanced world gen? tysm for everything..
Madalovin Feb 10 @ 12:42pm 
Ah yes! I personally like dragging the pre-hardmode part of the game as slow as possible because it is my most enjoyed part of the experience. Everything progresses and moves way to fast after WoF. Haven't given BIOME much exploration yet aside from a few pokes down there, thanks for the nod.

I've done some testing as per yer invitation, and you can find the results and notes here. [imgur.com]
Barzen  [author] Feb 10 @ 9:59am 
Thanks. Try it out and tell me if you like the outcome :-)
If you have any more recommendations, about what to improve, feel free to tell 👍
The "Chastised Church" has always been part of the mod, since I took over development.
It was quite barren in the beginning but over the last year I slowly filled it with deco.
Allow me not to spoil the experience of finding it in your world. Terraria, after all, is also about exploring :-)
As a hint, about where to find it, you may have a look at the screenshots in this workshop page. The "Chastised Church" is not that difficult to find.
Madalovin Feb 9 @ 10:37pm 
Love seein' the addition to the config of 'Move Fissure to later worldgen step'. c:
Is the 'church' a new generation? I don't remember seeing it there before and I haven't found one in my world yet.
Barzen  [author] Feb 9 @ 4:17pm 
@Madalovin: update is out, please try the new config option and tell me what you like / dislike about it :-)
Barzen  [author] Feb 9 @ 6:48am 
@季风流年: I could certainly do that, but right now I have the mods expansion on hold, due to other programming. Just to make it clear: I'll update this mod for upcoming tModLoader updates, so it stays playable. In the moment I just don't add extra structures to the mod.
季风流年 Feb 8 @ 2:16am 
can you make more unique cabins that belong to the terrain
季风流年 Feb 8 @ 2:12am 
can you expand more of the original architecture terrain