Europa Universalis IV

Europa Universalis IV

76 ratings
Flogi's Random New World Adjustments
2
2
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
236.756 MB
Dec 28, 2023 @ 3:11pm
Dec 19, 2024 @ 12:08am
12 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Flogi's Random New World Adjustments

In 1 collection by flogi
RNW Improvement Mods
6 items
Description
What does this mod do?
Random New World is one of the forgotten features of EU IV I always enjoyed and am sad that it did not get more love. Most likely because the vanilla generation does yield very poor results that are not the slightest comparable to the riches and fun provided by the real new world, the features does not see very much play at all.
This mod does what can be done to improve the feature to yield pretty good results.
In my book an ideal random new world has loads of provinces, different continents/islands and connected trade nodes comparable to the vanilla routes (meaning you should generally be able to steer trade towards europe from muliple directions and ideally to asia as well). If all of those conditions are met I would call it a perfect random new world.

Suggestion how to use this mod for the most fun you can get:
Especially if you want to use this in multiplayer I would recommend letting every player or so generate a save file with a proven good random new world upon which the game is started. This will ensure you a good world and by shuffling the selection you still get the immersion to discover the world for the first time.
The method does work for singleplayer as well ofc.


Features:
- Tuned RNW generation to yield far better results than vanilla in terms of province density and trade nodes
- About 30% of RNW generations are "perfect" random new worlds, about 40% are very decent and very much playable whereas the rest (30%) is lacking in some area.
- Integrated most of the Random New World Improvement Mod and updated where necessary to the newest patch
- Added about 6000 new possible provinces for huge random new worlds
- Integrated pretty much every big tile that exists on the workshop (you only need this mod) as most of them are not maintained I updated them where necessary (for example: Middleearth is working with this mod again)
- Improved placement of continents and other tiles considerably

Credits:
- Huge thanks to Elzephor who is most likely the biggest contributor to the RNW feature in general
- For the respective RNW tiles: The creators

Useful links
You can discuss this and my other mods on my modding discord.
Discord Channel[discord.gg]

My Patreon Page[www.patreon.com]
104 Comments
flogi  [author] May 4 @ 10:49am 
I dont know about that Shogunate, so probably not.
TurtleShroom May 3 @ 12:43pm 
Does this Mod add that goofy Fantasy Shogunate in the New World, too? That Mod was wild back in the day.
flogi  [author] Apr 24 @ 5:27am 
If Ante Bellum uses the vanilla map it should work. If not adjusting it to a new map is quite difficult and can be impossible depending on their design.
Sputnik Apr 24 @ 5:18am 
Any chance this mod would be upgraded to work with Ante Bellum?
flogi  [author] Jan 4 @ 9:23am 
Editing trade routes in a save can be very dangerous for future crashes. Would not advise doing that. It should in theory be possible to edit it if done correctly, but who knows what it may cause in the end. Trade nodes are quite crashy in general.
Tartarus Jan 3 @ 7:27am 
Do you know if there's a way to edit a generated world's trade nodes?
Editing the save file seems to remove the connections after 1 month.
I tried manually adding a new tradenodes.txt file but that didn't work either.
flogi  [author] Dec 30, 2024 @ 10:34am 
I dont know, you'll have to see for yourself.
NoamLovesCats Dec 30, 2024 @ 7:48am 
Is this working with "Custom nation mission trees"?
This mod just changes the custom nation score and gives them a focus tree based on the culture.
flogi  [author] Dec 20, 2024 @ 3:06am 
Make sure you have the mentioned checksum from down there when only running this mod. That should make sure that you no longer have the corrupted file somehow.
Kirikaze Dec 19, 2024 @ 5:33pm 
my game is still crashing, i tried 3 times and uninstalled then reinstalled the 2 mods. it might just be because im using a work computer for gaming and it cant run the mod though, im gonna maybe try switching the mod loading order and see if it works