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RimWorld

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Wololoo - Better Conversion and Recruitment
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Mod, 1.4, 1.5, 1.6
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399.187 KB
Dec 8, 2023 @ 9:41am
Jun 21 @ 9:36am
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Wololoo - Better Conversion and Recruitment

In 2 collections by RedMattis
Red's Workshop Mods
45 items
Quality of Life & Base Pack
69 items
Description
Okay, fine you're right. I'll abandon my cannibal-pirate-sadist beliefs, but just because I believe in the power of friendship now it doesn't in any way mean I'm going to join your colony. I'm still a pirate raider, I just don't eat people anymore. And I hate raiders. In fact I'm really unhappy now because my pirate-raider leaders ideologically stand against everything I believe in.

...I think I'm going to vent my frustrations by assaulting your other prisoner "Terrorbot9000 the Megaton Deathpuncher".


Certainty
This mod makes prisoners lose certainty instead of gaining it if their mood is high in your prisons (above 35% mood). The speed is the same as what they would normally gain.

(Note: Due to the the certanity change is coded it will sometimes appear to be going in the wrong direction and then drop down to the proper value. This is not a bug. It is just a minor side-effect of my overzealous performance optmizations :) )

Recruiment and Enslavement
Converting a prisoner will dramatically reduce their resistance and somewhat reduce their will.

More specifically, converting a prisoner reduces their resistance by 75% or 15, whichever is higher. This means many foes can be immediately recruited after conversion.

Will is also reduced by 50% or 5, whichever is higher.

Mod Discord
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144 Comments
Ribera Aug 14 @ 1:36am 
Doesnt work for me, better mood works like in vanilla, any idea why?
OhhhhMama Aug 13 @ 6:54am 
@The Blind One, that's a good idea. I'm tempted to make a lightweight, standalone mod for this.
The Blind One Jul 18 @ 2:03pm 
I was thinking about this recently, you should be able to convert unwavering pawns and they should lose their unwavering status upon conversion and require the additional normal recruitment period that vanilla demands in order for them to be recruited.

This would represent their extreme loyalty to their original faction better while also providing an immersive method for players to tackle unwavering prisoners.

Once their ideology is broken this means their allegiance to their original faction is also partially gone psychologically, this represented by their unwavering loyalty going away but their loyalty to their old faction remains in tact to some degree and thus require further additional recruitment to persuade them to stay.
Ascorius Jul 18 @ 7:06am 
@Stuff It is not hard to find research articles within neruoscience, psychology or physiology that strongly indicate that coercive methods of interrogation are worse than non-coercive methods. To mention a few since you asked for specific references: (1) Goodman-Delahunty, J., Martschuk, N. &. Dhami, M. K. Appl. Cognitive Psych. 28, 883–897 (2014). (2) Russano, M. B., Narchet, F. M., Kleinman, S. M. & Meissner, C. A. Appl. Cognitive Psych. 28, 847–859 (2014). The belief that it works is usually built on baseless assumptions.
RedMattis  [author] Jul 13 @ 8:40am 
@AzoorFox
It is updated. I just didn't bother to make a new image. :)
Suff Jul 13 @ 8:31am 
@wylantern please name the studies you mentioned
filipfrantz Jul 12 @ 8:45am 
It would be nice if there was a option to change how much the resistance is reduced after conversion.
Dweebus Rex Jun 26 @ 6:58pm 
:wololo:
AzoorFox Jun 19 @ 3:30pm 
UPDATE WHEN???????????????????
The Blind One Apr 12 @ 10:00am 
Curious,

If you put your own ideology pawns in prison, do they lose certainty at an increased rate too depending on their mood? 🤔