Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
About 6-man parties... if you may, do you remember where you found issues in transitions? I played all of the campaign (from lvl1) with 6-men and found no particular issues, there should space for the pause-tech around every area exit
I have nothing but praise for the design and rendering of this campaign. I thought the puzzles were just fine and the humorous touches were not overdone. The varied environments were splendidly laid out and the transitions were clear. Overall five stars. Hope there's another one some day.
there is a storage room behind an hidden door in the Crumbling Stronghold (the Troll's quest). The sister spawns only if you have activated the related quest
The only element you have to work with is the lever panel inside the hut, no need to light / extinguish torches... but the torches are the key to solve the puzzle.
Each one has the same element next to it... in two cases it is upright, in the others it fell down.
Now you just have to identify the first torch and the others will present in the right order. Then you have to move the levers in accordance to the status of the "other element"... or the opposite?
Or else, you could just brute force it. Permutations of "two up, two down" are just a few, and you get zapped for the first mistake only (I try to be not a monster :))