RimWorld

RimWorld

67 ratings
Focused Ticks - 1.4
   
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Mod, 1.4
File Size
Posted
Updated
23.501 KB
Dec 1, 2023 @ 7:15pm
Dec 16, 2023 @ 7:07pm
2 Change Notes ( view )

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Focused Ticks - 1.4

In 1 collection by Sincere
⋆༺🇸🅘🇳🅒🇪🅡🇪༻⋆ [1.4]
42 items
Description
Optimizes performance by limiting pawn ticking to visible area.

Crazy fast.

[ko-fi.com]
30 Comments
arashii77 May 10 @ 5:36am 
that dosent work
AwesomeShite Apr 15 @ 6:07pm 
is it normal for mech turrets and mortars to not be froze since theyre not pawns?
Sincere  [author] Feb 25 @ 9:09pm 
Any ideas for new features? :Speech_Question:
Sincere  [author] Dec 16, 2023 @ 7:20pm 
Update: The 'Endorse' button has been replaced with a 'Workshop' button which is a simple link to my Steam workshop items page.
The 'Endorse' button allowed players to upvote the mod and collection if they hadn't yet done so - such interaction appears to not be in line with the TOS and as such is being replaced.
Apologies, subsequent updates won't have this functionality.
Sincere  [author] Dec 7, 2023 @ 8:33pm 
Try giving it a go. Players tend to have on-screen the pawns they're concerned with at the time.
June Dec 7, 2023 @ 10:28am 
while this is really pushing up performance, the use is kinda limited. it would be better to extremely simplify the pawn or not render them, but still simulate simplified beaviour so the colony doesnt just freeze. (i know that would be a lot of work just an idea)
Brother-Toaster Dec 7, 2023 @ 9:04am 
So, if i were to just zoom at one edge of the map, nothing would happen in my colony at all?
Why would someone want that? Apart form where you look at, at the moment, there's a lot of stuff that should happen nonetheless. Cooks cooking, researchers doing research and such...

Or do i just not understand?
No offense, but you have to explain a bit better
ProfileName Dec 7, 2023 @ 7:48am 
god I hope this helps with my oversized collection of animals I totally don't just keep starting up no sir I didn't in fact just produce 500 animal farms every save file
TAWM Dec 5, 2023 @ 2:07am 
MT
Well, I've just gotten used to using the "ESC" key to turn things off... ("and it closes the mod's window.)
p20 hammerpoints Dec 4, 2023 @ 9:50pm 
What do you mean by frozen in time? Do they not move?