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RimWorld

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[K4G] PawnKind Extension
   
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Mod, 1.4, 1.5
File Size
Posted
Updated
9.949 MB
Nov 30, 2023 @ 10:33pm
Apr 13, 2024 @ 9:33pm
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[K4G] PawnKind Extension

Description
This mod was commissioned on the RimWorld Mod Market. Thanks to Taranchuk for making it!

Description

PawnKind Extension adds functionality to overwrite CultureDef settings for tattoos, hairstyles, and beards. This grants you extra control over specific PawnKinds without affecting the entire faction.

Step 1. Add this mod as a prerequisite to yours.
Step 2. Copy and paste the included mod extension into your PawnKindDef.
Step 3. Tweak the values to your liking. Additional information on what they do is included.

Credits

Taranchuk - Coding.
Krazy4Games - Thumbnail.

You are free to update and/or modify this mod at any time, credit and links to the mod and its creators must be provided. All modifications must be posted on the Steam Workshop or GitHub.

[discord.gg]
23 Comments
Krazy4Games  [author] Apr 22 @ 8:48am 
I wish there was a better way to do this but it’s stuck until I figure out how to fix the issue
Krazy4Games  [author] Apr 22 @ 8:48am 
@qux You would have to use a single tag, so find the things assigned to each of those tags and make them use the same one.
qux Apr 22 @ 6:45am 
How you combine it ? you have an example of code ?
I try this but didn't work :
<li>
<styleTags>Civil_Beard</styleTags>
<spawnWeight>1</spawnWeight>
<respectGenders>true</respectGenders>
<styleTags>Civil_noBeard</styleTags>
<spawnWeight>2</spawnWeight>
<respectGenders>true</respectGenders>
</li>
Krazy4Games  [author] Apr 21 @ 5:01pm 
@qux This is an issue I have noticed as well. I commissioned this mod from someone else so I don’t know how to go about fixing it. If you combine the items in those tags into a single tag it will work still.

The other issues I know of is that if you force one thing it forces all and there may be problems when you input values under 1.
qux Apr 21 @ 4:35am 
Hi ! I have a little problem, you can't put several tags for 1 pawnKind, only the first one is taken into account, example below, the beard tag is before the noBeard tag, so all my pawns have a beard, whereas if I put the noBeard before, none will have a beard, no matter what we put in spawnweight
<li>
<styleTags>Civil_Beard</styleTags>
<spawnWeight>1</spawnWeight>
<respectGenders>true</respectGenders>
</li>
<li>
<styleTags>Civil_noBeard</styleTags>
<spawnWeight>2</spawnWeight>
<respectGenders>true</respectGenders>
</li>
BigTailWolfSuomi Mar 11 @ 7:05pm 
Just now, after disabling the Faceless Sudan mod, everything returned to normal and I probably don't need to solve this problem anymore
BigTailWolfSuomi Mar 11 @ 6:27pm 
Okay, then I'll give it a try
Krazy4Games  [author] Mar 11 @ 12:35pm 
Ratkins*
Krazy4Games  [author] Mar 11 @ 12:35pm 
You should still try loading rations with the eoe mods and nothing else to see if the issue continues. If it does, then there might be an issue between the two mods, but if it doesn’t it’s probably something else.
Krazy4Games  [author] Mar 11 @ 12:34pm 
@BigTailWolfSuomi Idk man. This is just something that happens when you load 400 mods at once. Little issues stack up and become big issues. Your log says you have several mods with the same IDs which could be a big part of the issue.