RimWorld

RimWorld

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Star Wars : The Force-Psycast
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
37.438 MB
Nov 30, 2023 @ 10:13am
Aug 1 @ 1:41pm
137 Change Notes ( view )
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Star Wars : The Force-Psycast

Description
As of 4/18/2025/ A new save is required due to numerous abilities being changed, lightsabers being removed, and other fixes




Lightside Abilities:
The light side of the Force was concerned with the ideals of good, benevolence, and healing. Followers of the light side strove to live in harmony with the world around them, acting out of wisdom and logic rather than anger and hasty judgment.



Darkside Abilities:
The dark side of the Force was considered by the Jedi to be the element aligned with selfishness, fear, hatred, aggression, and malice toward all living things. Such emotions seemed to increase the strength and abilities of a user of the dark side, providing a path towards personal power and the destruction or control of all opposition.


"Energy constantly flows through the crystal. You're not fighting with a simple blade as much as you are directing a current of power. Your thoughts, your actions, they become energy. They flow through the crystal as well and become a part of the blade." - Kanan Jarrus


Jedi Training:
Jedi training was the action of teaching an apprentice the ways of the Force in the Jedi Order. As a Jedi Master you should strive to teach everyone. Each ability is now a lecture.



Neutral:
The Force Sensitive was a being who was highly attuned to the flow of the Force. Force-sensitives could, with training, learn to sense and manipulate the Force. Force-sensitives who gained powers and abilities through the Force became Force Adepts.


Sith Sorcery:
Through the recitation of spells, execution of hand gestures, and/or the handling of various artifacts, darksiders were able to channel the raw power of the Force's malignant side to warp minds, alter the environment, and obliterate whatever obstacles stood in their way.


Telekinesis:
"A Jedi traditionally uses telekinesis to move inanimate objects, but there are some occasions when one might be forced to use this ability on an enemy combatant" - Luke Skywalker


Alignment:




Our other mods:


Backup of Last Steam Version - https://github.com/JodemLee/TheForce_Psycast/releases/tag/currentSteamReleaseV1

KoTOR Discord - https://discord.gg/tVsQNEQZcg
The Star Wars Collaboration Project https://steamcommunity.com/sharedfiles/filedetails/?id=3173924821&searchtext=Jedi
https://discord.gg/WdNqY2nNmZ

Leave a comment if you have any issues and I'll try to help to the best of my abilities. Coding is not my specialty.

All Credit goes the original Vanilla Expanded Team, I referenced their code to help build my new abilities
Thanks to the People in the Rimworld Discord for helping with some code issues.
Star Wars belongs to Disney. I don't claim to have made star wars. Just adapted it to rimworld
https://ko-fi.com/leeandtheforce
Popular Discussions View All (2)
152
Aug 2 @ 6:22am
Bug Reports or Issues
Lee
90
Aug 8 @ 9:10am
Ideas or Recommendations.
Lee
874 Comments
Lee  [author] 7 hours ago 
Uh. They shouldn't have triggered.
But if it did, then look around the map for force nexuses
Sheepie 8 hours ago 
Hey what does the force vergence event do?
Mountain Toad 8 hours ago 
Awesome mod. Keep up the good work. Looking forward to the update
Geargrinder Aug 9 @ 9:57am 
Aight. Thnx for the quick response. You might add it to the tooltip that the ability builds heat over time instead of being a 1 time cost so players don't waste their first level on the stance (like me). Or perhaps I didn't read correctly.
Lee  [author] Aug 9 @ 9:42am 
It builds heat over time, so it may be your pawn doesn't have enough heat to sustain it
Geargrinder Aug 9 @ 9:38am 
I have a problem with the 'jedi ready' stance. It's supposed to be a 1 time cost for a 3 hour buff. But when I activate it the ability is channeled, which means my lvl1 Jedi reaches max heat in about 1 second.
Lee  [author] Aug 8 @ 7:18pm 
Sometimes they fight, sometimes they don't. It'll be fixed in the new mod
Catgirl's Union Rep. Aug 8 @ 7:07pm 
shouldn't the sith and jedi be fighting each other? i just had a caravan from each show up and they're just hanging out together, i was hoping to get some sweet free loot off of whichever of them lost
Mountain Toad Aug 6 @ 5:40pm 
Very cool mod. Thanks for making this.
Lee  [author] Aug 6 @ 10:10am 
And plus, i don't use the mod anyways, so it would have to come from their side