Arma 3
153 ratings
121 Deployable Spotting Scope
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Data Type: Mod
Mod Type: Equipment, Weapon
File Size
Posted
59.169 MB
Nov 29, 2023 @ 9:19pm
1 Change Note ( view )

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121 Deployable Spotting Scope

Description
Summary
Originally created for Task Force 121 to supplement the USASOC Sniper Rifles. This mod introduces an ACE deployable and adjustable spotting scope to Arma. The scope is based on the Leupold Mark 4 12-40x spotting scope with a Horus TREMOR4 reticle. Note that you will need BOTH spotting scope (in binocular slot) AND tripod (in misc items) to deploy spotting scope as a tripod!


Usage
From Arsenal
- Add [121] Vortex Summit Carbon II Tripod to inventory (Misc items)
- Add [121] Leupold Mk4 Spotting Scope to binocular slot or inventory (Binoculars)
- ACE Self Interact > Equipment > Deploy Spotting Scope
- ACE Interact tripod to pick it back up again
- Q and E keys to lower/extend tripod

From Zeus/Eden Editor
- Item can be found under NATO - Turrets - [121] Leupold Mk4 Spotting Scope


Known Issues
- Models are fairly high poly - efforts were made to optimize through aggresive LODs but expect some degree of performance drop
- The scopes are NVG capable for now as clip-on NVG devices are still WIP


License
This addon is published under APL-ND[www.bohemia.net]. Do not reupload or extract parts of this mod without written permission of the author


Credits
Timothy Taylor - 3D Model and Textures
ParallaxGameStudios - 3D Assets
ACE team - Interaction system
Apollo - Help and advice
Task Force 121 - Emotional support
19 Comments
Eddy May 2 @ 9:08am 
Really Nice work. Is there any plan to make the bipod more extendable ? For working in buildings the tripod is to low most of the time.
bax Mar 12 @ 5:27pm 
Would there be any way to put in the TMR Reticle? https://youtu.be/Pqk5bY1_L1U?t=689 (Example) I love the opening in the center similar to Vortex's EBR-7C Reticle. Thank you for these amazing mods, cheers.
TentraxiA Feb 15 @ 12:11pm 
Having an issue where when putting in inventory. Ace Self interact wont show any option for the tripod?
visco  [author] Jan 26 @ 10:57pm 
@richh773 that is the plan is to add an ACE interaction for clip-on NVG, but I am doing that for the Sniper Rifle pack first and I don't think I'll have enough time to implement it for the spotting scope for I leave for travels
richh773 Jan 20 @ 2:25pm 
It is not Illuminated but does allow a clip on NV device on the extending rail in the front.
visco  [author] Jan 15 @ 5:02pm 
@Sulcs that might be a good idea, I'll do that in the next update. IDK if the scope has a red dot IRL but I am still not sure how the tremor 4 reticle works and why the crosshair is 5 mrads offset from the centre
Sulcs Jan 6 @ 7:30am 
Great work! Is there a way to toggle a red dot in the middle of the scope? It seems a bit counter productive to kind of guess if you've got the range of the target or the ground in front or behind it
FlyingGasmask Dec 1, 2023 @ 3:10pm 
+1 on the SOFLAM or some other L-Des
Aino_Estari Dec 1, 2023 @ 1:22pm 
using this to blind people 900m away in high fidelity with my mil-grade lasers
Birb Dec 1, 2023 @ 7:03am 
I love you, love the sniper rifles and now this, keep up the amazing work