Cities: Skylines

Cities: Skylines

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Boulder Breakers
   
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5.921 MB
Nov 28, 2023 @ 2:41pm
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Boulder Breakers

In 1 collection by Random5
Random5's Maps
27 items
Description
Welcome to Boulder Breakers! This small project is a recreation of the tiny island from the game Chris Sawyer's Locomotion, used as tutorial and setting for the first scenario. I recreated it by hand in the editor trying to make it as similar to the original as possible, while "upgrading" it to better fit an actual 3D environment. This project took less than 12 hours to make.

This map contains all the main features of the original island. The three towns are located in the correct place, two of wich have the same road layout and buildings, while the one in the start square has only a few roads (and Beachtown now actually has a beach and Boulder Bay a boulder!). In place of the coal and iron ore industries I've painted ore and oil resources, while the factory uses the vanilla factory asset to hide the road and rail outside connections. The biggest difference is the steel mill: I've built a castle in its place, since that asset is the one that looks more like the steel mill in Locomotion.
Also, the small hills scattered around the island are present in this map, but they're a lot higher and break up the landscape even more.
The original map doesn't have any pre-built network, but here I've built a small ring road around the island, directly connected to the outside of the map. There is also just a small bit of railway, just enough to allow you to get a rail network started on your own.
Outside connections: 1 highway and railway, 4 ship and plane routes



I've used my Pescanoce theme, which is the only requirement for this map (but the vanilla theme also is fine), along with the Vanilla European LUT.

The trees on the map tend to be denser where the original map actually has trees, but the mix of trees is quite different. In the game there are only two types of palms on the entire island, while for this map I've used a mix of palms and other trees. There are only 41107 trees, so the map is way below vanilla limits. If you want, you could use Hide It!and activate «Shore Area» to prevent trees close to the water from dying.
These are the settings of the Forest Brush:

Live Oak 70%
Generic Pine Tree 40%
Generic Date Palm 20%
Eastern Cottonwood 60%
Lala Palm 70%
-Strength 60%



If you enjoy my works and would like to directly support me, you can donate to my PayPal[paypal.me]. Any tip is greatly appreciated! :)
25 Comments
Random5  [author] Aug 4, 2024 @ 6:51am 
Sorry, I didn't understand your question
Sage_tsao Aug 4, 2024 @ 1:46am 
Good!May I ask for the specific ares of this island!?
CesarKiller Jun 6, 2024 @ 3:56pm 
I love Locomotion!!!!
Random5  [author] Mar 11, 2024 @ 2:39pm 
You're welcome!
Christian Boehme Mar 11, 2024 @ 2:37pm 
Ahhh, thats clever! Thank you so much for your fast answer! :)
Random5  [author] Mar 11, 2024 @ 2:35pm 
When you place a road and create an outside connection you can use Move it to drag that node anywhere you want (if you do it correctly you'll notice the green arrow is part of the node and it will follow it)
Christian Boehme Mar 11, 2024 @ 2:30pm 
Hey Random5. How did you place the outside connection in the middle of the map in the map editor? Best, a map creator :)
Random5  [author] Feb 12, 2024 @ 10:24am 
Oh, that's very impressive! You have a lot of patience :)
Zimmlock Feb 12, 2024 @ 10:20am 
Have no heightmap of The Serpent, made that totaly by hand, square by square, ill have a look at the Snake Island scenario.
I am relative new at CS but i even found a Locomtion music Mod, CS could use some Locomotion, trains dont run that wel at CS.
Best regards
Zimmlock
Random5  [author] Feb 12, 2024 @ 10:11am 
Hey Zimm! Thanks :) I actually never got to play that scenario since I had some problems with some mods in the past, but that could be an interesting idea for a Loco-themed map. But like I said, I don't know if I'll make more content with this game. Although, if you still have an heightmap of the original map I could think about it in the future!

Also, I know there's a map called Snake Island that has a similar layout, if you want to chack that out.