Total War: WARHAMMER III

Total War: WARHAMMER III

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(Some) Ogres and monstrous infantries can climb walls
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Tags: mod
File Size
Posted
Updated
11.085 MB
Nov 19, 2023 @ 11:43pm
Jan 27 @ 10:02pm
7 Change Notes ( view )

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(Some) Ogres and monstrous infantries can climb walls

Description
A further development of the animation mod that allows the following monstrous infantry units to scale ladders and use siege towers (standalone, previous version not required):

Trolls, all variants including Throgg and River Troll Hag
Ushabti, both variants
Orion
Fimirs, all variants and Balefiends, including Ketzak
Kroxigors, Kroxigor Ancients, and Nakai, but not Sacred Kroxigors
Crypt Ghouls
Skinwolves, all variants including Skinwolf Werekins and Mournhowl
Minotaurs, all variants including Gorebull, Doombull, and Taurox
Rat Ogres, base version only
Festus (the only Champion of Chaos that cannot get on walls by default)
Bloated Corpses
Giant Spiders and Spider Hatchlings without riders
Ogre Bulls, Maneaters, Leadbelchers, Ironguts, Hunters, Firebellies, Butchers, and Tyrants (added entries for Eshin Maneater, Bruiser, and Bragg the Gutsman, they needed to be tested however)

This mod disables the Wallbreaker attribute from the affected Ogre units - Greasus, Skrag, and Gorgers do not have ladder climbing animations and retain the attribute. ♥♥♥♥♥♥♥ and Paymaster also uses a different skeleton do not have climbing animations right now.

It prevents Leadbelchers from targeting walls directly, but their projectiles will still damage walls (either from stray shots or targeting units on walls).

Tamurkhan on foot and Plague Ogres also retain Wallbreaker and are not allowed on walls.

Should be compatible with most mods except for animation mods that changes the affected units and mods that changes their battle_entities_tables entries.

Inspired by SPECXHT's mod from WH2 to let Ogres climb walls:
https://steamcommunity.com/sharedfiles/filedetails/?id=2632550162

Old version that excludes Ogres is still available here:
https://steamcommunity.com/sharedfiles/filedetails/?id=3053039046

Thanks to:
Frodo for the RPFM tool to make this all possible
Ole for the AssetEditor
Skeleton Crew Modding for mod feedback

Enjoy the mayhem!
34 Comments
silly goose Mar 28 @ 4:23am 
@Dr. Manhattan: read closer, this is as intended and documented.
Dr. Manhattan Feb 7 @ 2:36pm 
Ogre units from the last nurgle dlc still have the wallbreaker attribute :)
medusa0  [author] Feb 3 @ 11:49am 
@waddysjunk:
Still works on my end. Please make sure this mod is turned on in your launcher.
waddysjunk Feb 3 @ 11:39am 
only using this mod and does not work for the ogres , no ladder indication or anthing, i think it has to do with the 6.0 free update
Candyman Jan 8 @ 9:34am 
Wow I never thought something like this actually exists. Definetly gonna try this out in my campaign rn
medusa0  [author] Dec 19, 2024 @ 10:06pm 
@Flying Katz:
I don't have all the DLCs to try out all units, but this should still work for all the vanilla Ogre units listed.
Flying Katz Dec 19, 2024 @ 4:27am 
Still work? 6.0 made all ogres lost the wall breakers, I‘m so sad
Enokia Oct 29, 2024 @ 12:26am 
@medusa0 Thanks for responding so quickly! I might just give it a try when I find the time
medusa0  [author] Oct 29, 2024 @ 12:04am 
@Enokia:
You need to make a submod of your own.
Find the land_units_tables keys of the modded unit from the Ironskin Tribe mod, add an entry to the land_units_to_unit_abilities_junctions_tables with ability "wh_mod_unit_passive_not_wallbreaker" linked to the land_units_tables key, and also make the necessary change to the modded unit's battle_entities_tables entry (Check the can climb stairs and pipes box).
Good luck!
Enokia Oct 28, 2024 @ 11:19pm 
Just realized Ironskin ogre units added by mods like "The Return of the Ironskin Tribe" by Sparkle Eldar can't climb with this mod. I've never tinkered with battle_entities_tables entries, or is a submod needed?