Team Fortress 2

Team Fortress 2

55 ratings
Sky_Archive_V2
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Game Mode: Specialty
File Size
Posted
Updated
178.533 MB
Nov 18, 2023 @ 8:07pm
Apr 30 @ 5:31pm
3 Change Notes ( view )

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Sky_Archive_V2

Description
A custom content heavy trade map set in a building floating over a city at night featuring:

✦ A fully-functioning custom made mini-map that shows player counts per area in real time
✦ Background music shuffle between seven songs with manual selections
✦ Custom Vscript features including song title displays
✦ A music room with seven more additional songs to choose between. Each song comes with its own special effects
✦ Boost pads and conveyor belts
✦ Plenty of custom made models and textures
✦ A functioning mirror room
✦ A relatively small file size for a map of this size thanks to heavy optimizations
✦ At least a couple of secrets

✦Notes:
You'll get some hitching issues the first time a sound is played. This is due to the way the games sound caching system works with long mp3s and map compression and is a one-time thing.
This is just the first version, There will probably add more to the map at some point in a V2 release. This will be the last release for some time however.

I was mostly inspired by other weird maps made by Mistpirit, CZFclone, Conne, Nipper, and Vecc, and figured I'd try to make one of my own. If you like this map try checking out some of their work as well.

✦V2 update:
New songs
Update to interior areas
Vscript bug fixes

✦Credits:
Shrimp - Main development
Lite - Testing, texture work, and Vscript development

✦Assets used:

✦Models:
Eeveelutions model porting and animation - Lite
Niko model by Sasamin, porting by CH

✦Textures:
klonoa pictures - hitoshi ariga, various others
marble face - cruelty squad - Ville Kallio
yume nikki textures - kikiyama
majoras mask textures - unknown texture cds
magic orb - hypnospace outlaw - Jay Tholen
safari characters sprite animation - amekome
various render96 assets

✦TF2maps content packs used:
Pretty much all of them. London, Construction, Japan, Arctic, Airport, Office some texture from Mattie too.

✦Music sources:
Atrium Music:
In Stasis - Celeste - Lena Raine
My Burden is Light - Oneshot - Nightmargin
National Park - Pokemon Gold/Silver - Junichi Masuda
Steps - Minecraft Twilight Forest Mod - Rotch Gwylt
Under the Ocean - Super Monkey Ball 2 - Hidenori Shoji
Untamed Heart - Klonoa: Door to Phantomile - Eriko Imura
Mt. Amazing - Ape Escape 3 - Soichi Terada

Music Machine Music:
666 Kill Chop Deluxe - Lisa the Painful - W2D
Lonely Rolling Star - Katamari Damacy - Yoshihito Yano
Sprinting Night - Mad Rat Dead - Kazuya Takasu
Thousand March - Pizza Tower - Mr. Sauceman
Parade - Paprika - Susumu Hirasawa
Protodisco - Nulut

Misc:
Barracks - Yume Nikki - Kikiyama
The Suspense - Hypnospace outlaw - Jay Tholen
Quiet Forest - Kirby 64 - Jun Ishikawa

✦Special thanks:
Mistpirit for her CBT mansion map that inspired me to start work on this.
1 and Shade for testing and advice.
Map made as thanks to the Wolves Den TF2 server for hosting all my maps since 2015, and to all the people I've met through it. Special thanks to Malifox for being such a great server owner for all these years. Come check us out at wolvesdentf2.com to see the rest of the stuff we've made.
16 Comments
Timtee [CVHN] May 18 @ 4:27pm 
Am a bit curious how one activates the thing to become Niko in the map.
Shrimp  [author] May 18 @ 1:36pm 
Thanks for all the feedback. I've gotten a bit busy with my next map but I'll get around to getting those fixes implemented when I get the time.
Lullaby May 18 @ 12:36pm 
2/3, char limit

The angled parts of this floor is impossible to walk up, [cdn.discordapp.com] making it very unenjoyable to walk over. Consider changing the angle, or add some kind of small playerclip ramps around the edges.
This sofa is floating [cdn.discordapp.com]
The GBJ texture is misaligned [cdn.discordapp.com]
Lullaby May 18 @ 12:35pm 
Since the V2 version has now released, I went through and looked for some issues. Here's what I found. (And since these are Discord links, add and message me in case the links expire or something)

Player clipping matching old interior layout [cdn.discordapp.com], needs to be moved
The arcade floor texture is misaligned with neighbouring brushes, and there's a stray different floor texture here. [cdn.discordapp.com]

1/3, char limit
ShinyRayquaza9 May 8 @ 7:05pm 
I was running through the workshop maps I bulk downloaded for my server and holy, this amazed me
Tevan Mar 23 @ 11:53pm 
I'll be honest, this is one of the best maps I have seen from the community in a long time. Shame the community servers that used to have these types of maps have fallen out of fashion. But, guess that mean I get this map all to myself :)
Gravidea Feb 29 @ 8:26pm 
Hey! Not sure if this issue is already known, but there is a very loud noise that plays when you pick up an ammo pack on this map. It's likely related to conflicting audio files. Also, I wanted to add you to discuss some things about the map, but it looks like your profile isn't open for comments! Either way, amazing work!
Lullaby Jan 30 @ 4:50am 
Cheers!
Shrimp  [author] Jan 29 @ 4:19pm 
Yeah, I have a fix for that, but I got busy working on another map and may not have a proper v2 out for a while. If you set up a logic_timer in a stripper setup you could fire off a RunScriptCode output on any func_rotating entities in the map with a parameter of self.SetAbsAngles(QAngle(self.GetAbsAngles().x%360,self.GetAbsAngles().y%360,self.GetAbsAngles().z%360)) to seamlessly fix that in the mean time. But I'll definitely make sure to get that fixed in the next release