Trailmakers

Trailmakers

726 ratings
Custom Missiles Mod
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266.987 KB
Nov 15, 2023 @ 8:12pm
May 11 @ 4:43pm
29 Change Notes ( view )

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Custom Missiles Mod

Description
Beta of the missiles/trackers mod, not complete.

Allows for custom missile, turrets and anything as long as you need to point to a player or block.


How to use:

Flares: (Red, 7th color from the left)
They act as temporary targets with higher priority (set in host options)
-Active time: How long the flare lasts before deactivating
-Actiation distance: How far it has to move from the initial position before activating

Targets: (Blue, 8th color from flares)
They allow to be targeted by trackers, always active.

Trackers: (Green, 9th color from targets)
They either rotate or move towards the closest target depending on settings
-Strength: How strong should the force or torque applied be (aka bigger missiles need more strength)
-Actiation distance: How far it has to move from the initial position before activating
-Detection cone: the angle in front of the eye in which the missile can see a target (360=all around)
-Start active: if enabled the missile is activated as soon as leaving build mode
-Force: Use Y axis: Also applies force on the y axis, disabling it means stuff like bombs won't speed towards the ground and just be accelerated by gravity.
-Torque: Z lock: If enabled the missile will roll itself to stay upright, else no roll will be applied

Proximity mines: (Yellow)
They explode when a target (depending on settings) goes close enough
-Actiation distance: How far it has to move from the initial position before being armed
-Trigger range: Distance a target needs to be in for it to explode
-Explosion kind: size/type of explosion

Targets settings:
From here you can change who or what the trackers will track, by default they track everything, but make sure they only track what you want them to.

Host Options:
-Flare Priority: how much further away can the flares be to still be targeted by trackers, default is 1.3, so if a target is 10 block away and a flare 13 the tracker will aim at the flare
-P.I.D. values: The core of the mod, changing these values changes how trackers behave (i'd reccomend looking up how PIDs work online). Default are 5, 0.1, 0.5, they work fine for most creations but some might need some tweaking
-Max detection cone: It gives a max value to tracker detection cones
-Block used: it changes what block the mod uses, by default it's the small sphere eyes, it can be changed by selecting a block and pressing "Use: (Name)"
-Thruster editing: allows to set custom power values to all thruster blocks

315 Comments
***** May 1 @ 11:06pm 
@Bowtie a new "fix" was added to the game which screwed up saving colors (how stuff is saved in this mod). im working on a way to compensate on the experimental branch
Bowtie May 1 @ 9:41pm 
workaround no longer works. the game crashes. Old builds with the edited thrusters no longer have the modded thrust
Wikbert20 Apr 25 @ 3:15pm 
For me, if i want to change the Truster strenght, my game crashes, every time...
Apart from that, a great mod!
***** Apr 18 @ 6:25pm 
@GAMING_PROFI_2 please read the comments below

if, for some reason you didnt, heres the TLDR:
-bug that JESS2005 cant fix, devs have to fix it
-get around it by editing thrusters that already were edited
GAMING_PROFI_2 Apr 18 @ 5:53pm 
i canot change the power of thrusters.. on the misiles of my friend i can but on my own build i canot change the power
Exonivix Apr 17 @ 6:46pm 
oh ok thanks
***** Apr 16 @ 10:01pm 
btw previously edited thrusters can be edited again, for some reason only the initial coloring seems to be the problem
***** Apr 16 @ 10:01pm 
try using thrusters that were already previously edited. this is a problem with the mod API, nothing that JESS2005 can fix
Exonivix Apr 16 @ 7:31pm 
update again: it works for him now for some reason
Exonivix Apr 16 @ 7:13pm 
Update: it doesn't actually work for my friend they lied to me