Colony Survival

Colony Survival

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Introduction to Hunting
   
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Main type: Complete Overhaul
Version: 0.9+
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734.370 KB
Nov 13, 2023 @ 1:47am
Jun 12, 2024 @ 4:56pm
6 Change Notes ( view )

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Introduction to Hunting

In 1 collection by L. Loire
0.9+ More Content Pack
9 items
Description
Hunt or be hunted! This addition introduces the Hunter, a profession tasked with supplying your colony with valuable animal carcasses.

New job block: Hunting Camp
New job: Hunter
New tools: Hunting Backpacks
Removed Tanner recipe for Animal Carcass

A hunt would take 120 seconds. It's quite a gamble, where you can get 1 item with 50% chance, 2 with 30% and 3 with 10%
All chances are independent, so maybe your hunter would be lucky enough to bring all 6 at once!
Speed it up with hunting backpacks — a new special tool, crafted with weapons, ammo, food, and stuff that players usually use.

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14 Comments
ZakTheFallen Apr 9 @ 2:31pm 
Nevermind. Seems like the colonists will swap tools, eventually, even using the modded ones. I also didn't realize that I can force it by deleting the lower tier of tools anyway.
ZakTheFallen Apr 5 @ 7:26am 
It works fine for me, except for one strange bug... the hunter always uses the first tool. Usually you can remove and replace a job block to force them to upgrade to the best tool available, but the hunter doesn't do this. I assume it's because they use a custom tool and that messes up something in game logic. Regardless, the hunter is still useful, since the base game requires you to reach Iron Age before you can get something equivalent.
Radcliff Jan 10 @ 10:43pm 
Also the recipe that gives us more meat than skin is not working. It does not show up in the tanner's workbench when you do research Hunting Traditions.
Radcliff Jan 10 @ 4:36pm 
You need to remove the hunting camp from the merchant's hub science entry. It is very misleading. The way you have it now it implies that all you have to do to start hunting is research the merchant's hub and then you can start making hunting camps in the job-block crafter's workbench, but that is not the case.

You have to research the merchant's hub, buy 5 animal carcasses so you can research the tanner and unlock hunting traditions, research hunting traditions, and then you can start making the workstations in the job-block crafter's workbench to go out hunting.
Semirotta Nov 20, 2024 @ 9:37am 
Hunting camp says to be crafted in the certain table, but the table does not list the Hunting camp, How does one craft it?
Otleaz Sep 24, 2024 @ 10:58am 
Fair enough
L. Loire  [author] Sep 24, 2024 @ 10:50am 
@Otleaz sustainable food source was never a target :)
Mostly for leather crafting. I would think about different game types with different skin to meat ratio, but it's easy to make system too complex
Otleaz Sep 21, 2024 @ 7:55pm 
Fun to fool around with, but not really sustainable in terms of food production. Best to keep just one or two of these guys to keep up your skin production.

Might be better once you have high-tier tools to speed up the glacial tanner's workshop, but then you probably have better sources of food anyways.

I doubt the mod author wants to revisit this, but if they did, it would be nice to have a chance to find "plump carcasses" that have a separate recipe that gives more meat and less skin. That might put it closer to fish in terms of efficiency.
Solstice Lysander Sköllgarðr Mar 9, 2024 @ 8:25am 
its not showing up for me at the job table
L. Loire  [author] Jan 10, 2024 @ 12:29am 
Please check if mod is on on the World Loading menu