Project Zomboid

Project Zomboid

1,212 rating
Guns of 93
47
13
6
13
15
6
11
4
2
2
6
5
3
3
   
Penghargaan
Favorit
Difavoritkan
Batalkan favorit
Ukuran File
Diposting
Diperbarui
49.358 MB
8 Nov 2023 @ 7:38pm
1 Feb @ 4:24pm
83 Catatan Perubahan ( lihat )

Berlangganan untuk mengunduh
Guns of 93

Dalam koleksi 1 dari Marrok
ZombOrb Mods
Item 45
Deskripsi
Note: As a general rule with Zomboid, don't mix gun related mods. If a gun related mod does not explicitly say it is compatible with Guns of 93, it probably is not.

Guns of 93 is an attempt to add more variety to Zomboid firearms, adding more than 100 various guns and related items. It is mostly focused on civilian firearms that would have been available before July 1993, though it does add a few military and police arms, along with a few rare guns that were culturally noteworthy for the time. This originally was a project for a private server with friends. After some pushing by said friends, it was made public and has grown into a much larger thing than I could have expected. You have them to thank.

What to expect:

While I attempt to keep a vanilla like feel, the guns have been rebalanced. Rifles and shotguns should be easier to use at low levels than handguns, and damage scales by the caliber used and barrel length, along with other stats like sound radius, aiming time, and recoil delay. Shotguns multi-hit scales with barrel length and has been reduced to make shotguns less meta, though still the best for clearing larger groups.

Few other additions:

- Fouling: Firearms now have a fouling stat displayed in their tooltip that will increase with use. The higher the fouling, the more likely the firearm will jam and its condition will decrease more rapidly. Gun Cleaning Kits (which can be crafted) can be used to decrease a firearm’s fouling.

- Caliber Switching: Shotguns can now switch between using buckshot and slugs. .357 Magnum firearms can be switched to use .38 Special. The S&W 625 can be switched to use moon clips. Option is available in the firearm’s context menu, under Firearm Options, and radial menu.

- Weapon Upgrade Tools: Upgrades no longer only require a screwdriver. Some may now require a wrench, while others may require no tool at all. If a weapon upgrade requires a tool, it will be stated in the upgrade’s tooltip.

- Scope Rail: Some firearms (like the AR-15, M14, HK91, 1911s, some revolvers, etc.) now require a scope rail if you want to mount a red dot or scope to the firearm.

- Bayonets: Bayonets can now be found, sometimes even stuck in zombies after enough time. Once a bayonet is fixed to a firearm, its use can be toggled by context menu, under Firearm Options, and radial menu, along with the use of the Z key (which you can change in the settings). The bayonet’s condition will decrease with use and its current condition will display in the firearm’s tooltip.

- Silencers: Though rare, silencers can now be found at gun shops and military locations. Silencers will usually reduce a firearm’s sound radius by around 25%, though its efficiency is different based on caliber, silencer type, and if the gun is manually operated or not. Silencers also have a fouling stat like firearms and their efficiency will decrease with fouling, along with condition decreasing faster. Silencers can only be mounted to firearms with threaded muzzles and some handguns require a silencer booster to be installed in the silencer (should be stated in the firearm’s tooltip) to function reliably.

- New Crafting: Along with sawing down shotguns, you can now thread the muzzle of firearms that don’t already have them, as long as you have found a tap and die set and enough metalworking skill, allowing them to install muzzle brakes, silencers, and chokes for shotguns. A tap and die set will also allow for the crafting of a thread adapter, which will allow you to use oil filters as makeshift silencers.

- New Recipe Magazines: There are also two new crafting magazines titled Informational Purpose Only (IPO), which can occasionally be found at gun shops and a few other places magazines are found at. IPO: Silencer Construction allows making of homemade silencers with the right aiming and metalworking skill. IPO: Full-Auto Conversion allows converting most semi-auto firearms to full auto, also with the right aiming and metalworking skill.

- Sandbox Options: The mod has various sandbox options to customize your game or server. Various spawn rates can be adjusted, firearms can be disabled by caliber, recoil delay and sound radius can be adjusted, etc.

Special thanks to my friends I annoy with this mod and to everyone who helped test the Test Build of the mod, particularly Matt Boah and Chunkeemonkee (who might as well be the unofficial head QA tester of Guns of 93).

This mod includes Poltergeist’s Firearms Burst-Fire as part of the mod. Caballeros Sombreros’ Real Full Auto is not required, though highly recommended.

Anything in this mod, not listed as someone else's work, can be freely modified, reposted, and used in other mods, as long as credit is given.

Translations are currently partial.
Simple Chinese language translation by EtherealTenG
Russian language translation by Kirov Reporting


Guns of 93 Discord Server[discord.gg]

If you like to test out new content being added, you can subscribe Guns of 93 Test Build. This build may be unstable at times.

Like the mod?
[ko-fi.com]

Workshop ID: 3077078907
Mod ID: Guns93
Diskusi Populer Lihat Semua (6)
215
12 Mei @ 2:35am
DISEMATKAN: Bugs or Other Issues
Marrok
27
14 Apr @ 10:38am
DISEMATKAN: Suggestions & Feedback
Marrok
4
22 Des 2024 @ 6:01am
Pistol silencer booster?
DickCircus
1.262 Komentar
Cyrisa 12 Mei @ 2:36am 
Well sometimes an object just from the era fits well enough into the lore. If anything made past 1993 could simply be a toggle on/off switch by the user if they didnt want it.

It would also be awesome if we could adjust the loudness unsuppressed and unsuppressed. I find suppressed rifles too loud and regular pistols too quiet. Likely this would vary from person to person.
Marrok  [pembuat] 11 Mei @ 8:40am 
Cyrisa - The UMP is at best late 90s and didn't enter in full production until 2000.
Cyrisa 10 Mei @ 8:29pm 
Could we have a UMP? I feel no tactical 90s is complete without it.
SchoolProblems 6 Mei @ 9:14pm 
@RainDropTino
There's a test build and currently works for b42, go there instead.

@icy wiener
Test. Build. Works for b42 atm.
RainDropTino 6 Mei @ 5:24pm 
is it working for build 42 and is it safe for existing saves ?
icy wiener 4 Mei @ 6:55am 
anyone know if dis is b42?:steamhappy:
Rokko 1 Mei @ 2:20pm 
there are several trajectory mods out there with identical name, reuploaded by different people for some reason. make sure you use the one of the original maker
krieg113 30 Apr @ 6:59am 
Shotguns only fire if you're crouched. If you're standing, the shotgun will make a gunshot sound but won't use a bullet or deal any damage. Strange. Maybe it's because of better rajectory mod
The Krab 17 Apr @ 8:21pm 
Just craft helper and reload all magazines. I turned them off and the issue persists.
Marrok  [pembuat] 17 Apr @ 6:43pm 
The Krab - Do you have any other gun mods or mods that modify the context menu?