RimWorld

RimWorld

100 ratings
No Outdoor Indoor Need
   
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Mod, 1.4, 1.5, 1.6
File Size
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Updated
7.260 KB
Nov 5, 2023 @ 12:35am
Jun 24 @ 11:36pm
3 Change Notes ( view )

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No Outdoor Indoor Need

In 1 collection by Cedaro
cedaro's mods
37 items
Description
Nullify indoor and outdoor need

Safe to add or remove from existing save


What's the difference between that existing "No Outdoor Indoor Need" mod?

That mod disable needs by changing all relevant moodlets to 0, you can still see these need gauges in pawn's tab, and needs themselves are still ticking in the background.

This mod however, use intentionally conflicted condition to prevent need from even spawned off, so no more useless gauges, nor redundant calculation.
10 Comments
ShepirotGamer Jul 30 @ 5:04am 
Thanks for the mod, hate it when i have a nuclear facility with anything anyone could want and pawns still have ♥♥♥♥ to moan about
Swordie Feb 11 @ 11:03pm 
Thanks so much for the mod, drives me nuts that my super augmented human who has witness (and done) hundreds of warcrimes gets a little upsetty that they work hard underground… who even has time to think of being inside (and safe) while you work.
Ethereal Oct 16, 2024 @ 3:37pm 
"dude just buy this 20$ expansion that can also do it" yeah man for sure
Hasta Tria Jun 12, 2024 @ 8:42am 
Dude.. there is already a mod that disables need to eat and i believe it is vanilla biotech archite genes/alpha genes
Singularity May 2, 2024 @ 6:52am 
hey can you make a mod that disables the need to eat?
im playing with undead skeletons and hate how they need to eat rice
AND NO such mod or gene or devmode options exists
like i feel like this is such a basic thing to disable in a sandbox game
Holarula Mar 28, 2024 @ 1:16am 
Nice!
Cedaro  [author] Nov 6, 2023 @ 12:47am 
@Stellarnuts yes, a little better :/
Stellarnuts Nov 6, 2023 @ 12:30am 
is it increasing the game's performance by disable moodlate calculation?
Cedaro  [author] Nov 5, 2023 @ 7:55pm 
up to you
ORGLIGHTNING Nov 5, 2023 @ 5:54pm 
wimp