Total War: ATTILA

Total War: ATTILA

32 ratings
Medieval Kingdoms 1212 AD - morale - battle & animations
   
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Tags: mod, Battle
File Size
Posted
Updated
21.818 MB
Nov 4, 2023 @ 11:37am
Feb 5 @ 12:27pm
4 Change Notes ( view )

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Medieval Kingdoms 1212 AD - morale - battle & animations

Description
Melee kill rates brutally increased.

(Damage, defence, armors, weapons, projectiles, shields reviewed for all units).

Cavalry have more punchy and more useful when attacks flanks or rear.

Unites won't run away easily, so will stand and fight more likely till the end for their generals.

brutal Animations much more frequent.

Save Game Compatible

If you dont want to use a steam version you can download it from Nexus, over there you can find a unlimited morale version too
https://www.nexusmods.com/totalwarattila/mods/13

INSTRUCTIONS
Put this mod above Medieval Kingdoms 1212 AD and make sure no other mods are editing the unit stats.



23 Comments
Kosuke Mar 11 @ 12:45am 
can you make a unlimited morale mod for 1212 AD thank you :easternromanempire:
Alex  [author] Feb 5 @ 12:27pm 
Updated
) Jan 31 @ 12:06pm 
that's cool!
Alex  [author] Jan 30 @ 11:25am 
I m going to update it soon
OsamabinBallin Jan 25 @ 10:23pm 
crashes on start up even with the right load order :steamsad:
Julius Seizure Jan 25 @ 11:39am 
it doesn't let me load the game now : (
Captain_Cackwurst Jan 7 @ 12:18pm 
Love the mod and the fights to the death; only missile units are wayyy too strong now :/
Daud Jul 13, 2024 @ 4:09pm 
The animations are amazing - must have mod along with Earl's, If there is any way to make units that have like less than 10 morale Route and keep the Shatter as it is would be great.

Seeing units fight to the death instead of Rout and rejoin makes the battles far less dynamic and the ai has less opportunity to reshuffle as opposed to big moshpit.

Sorry for bad English
imadechildrenintoicecream May 13, 2024 @ 4:35pm 
it doesnt work:(
Carmin Apr 6, 2024 @ 5:45pm 
it would be amazing if morale was a bit lower, so that destroyed armies would rout, not fight when they have 50 men remaining, can you balance it a bit? Thanks