Stellaris

Stellaris

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Frameworld Extra Goodies
   
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3.069 MB
Nov 3, 2023 @ 7:48pm
Apr 25 @ 3:31pm
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Frameworld Extra Goodies

In 1 collection by Xahkarias
(Stel 3.11) i mean some serious honkers. a real set of badonkers.
113 items
Description
Adds three (for now) new districts to the frameworld, as well as other upgrades

INCLUDES VOIDFRAME COMPATIBILITY

//FEATURES//
  • Adds storage districts to the frameworld. Due to coding restrictions, the districts do not increase resource cap themselves, but increase the resource cap of a special building that is also unlocked with them. A helpful tooltip will explain more.
  • Adds embassy districts to the frameworld. This requires a decision to be enacted on the frameworld, which only works if you have The Collective Self / Embodied Dynamism tech (normal / gestalt). A single embassy district can be built per 200 pops on the frameworld.
  • Adds astral thread districts to the frameworld. This also requires a decision to be enacted on the frameworld, and is restricted to 1 district per 20 pops. Can only be built once the astral siphon building is unlocked.
  • Adds decisions to allow for the integration of a Sentry Array, Interstellar Assembly, Hyperstructural Assembly Yard, Strategic Coordination Center, Science Nexus, Mega Art Installation, Quantum Catapult, 1 Behemoth Assembly Plant, and 3 Lunar Macro Fabricators to the frameworld. These still adhere to all other standard Gigastructure settings / requirements. (You can use the "force star name to be available" option on the megastructures to show the star name if you want to build an ACOT starbase on it.)
  • Has full Voidframe (ACOT / AOT ) compatibility

//COMPATIBILITY AND LOAD ORDER//
  1. Requires Gigastructures
  2. Optional (highly recommended) Voidframe
  3. (PLACE MY MOD HERE)

//BALANCE//
  • Each standard storage district stores 10k resources, the same as a vanilal resource silo with full tech. (Scales linearly by +10k per ACOT tech tier)
  • Each standard embassy district makes 0.2 influence. (Scales linearly by +0.1 influence per ACOT tech tier) (The screenshot lies, it rounds influence from jobs up)
  • Each astral thread district adds two vanilla astral weaver jobs and increases astral thread cap by 100.

//CREDIT//
  • Megumin, for creating Voidframe and all the district images for this mod.
51 Comments
samsockeater Apr 25 @ 12:28pm 
wonder if strike capacity will be more controllable when on frames - after a set capacity the fleet has so man missing ships that the leftover entry lags the game out to hell when opening the fleet menu - having control over the upper limit would help with that, hanger district and shipyard districts or something maybe
Xahkarias  [author] Apr 25 @ 9:38am 
@TheFirstPaige: Very possible, iirc I was able to do it with console commands several months ago. I'll put it in this week. Just note that the frameworld dev, TTFTCUTS, has mentioned adding strike corvettes to the frameworld before, so this feature is liable to being cut from my mod when its implemented in base gigastructures.
TheFirstPaige Apr 25 @ 5:54am 
I don't suppose it's possible to add the ability to get strike corvette mechanics on the frame world? because that's always been one defensive megastructure tech that frame worlds can't make use of and that's always bugged me a tiny bit

I feel like it'd fit in right at home with the rest of this mod
Xahkarias  [author] Apr 20 @ 3:55pm 
Update:

[*]Added decisions to spawn a behemoth assembly plant, and up to 3 lunar macro-fabricators.
[*]Fixed bug with diplodrones requiring consumer goods (thanks @LK).
[*]Moved megstructures to spawn attached to the black hole, instead of the frame.
Xahkarias  [author] Apr 20 @ 3:27pm 
@LK: This is what I get for working on this without coffee. I've fixed the consumer goods on the gestalt diplomats, and moved all of the structures to be linked to star instead of the frame. As for the "ongoing major upgrade", that would require me to modify the actual megastructure (to report that the upgrade is complete), which I do not want to do for compatibility reasons.
LK Apr 20 @ 11:52am 
oh, my last piece of feedback/note is that none of the megastructures have the usual 'requires no ongoing major upgrade' tag that base Frame stuff in Gigastructures tends to have, so you can build them all simultaneously. I don't really care (and I tend to build them one at a time anyway) but that's a consideration.
LK Apr 20 @ 11:50am 
cont.

Gigastructures did add a function to force the nameplate of a star to show in its recent updates. I tested this with the catapult, however it appears that the catapult is currently attached to the Frame, not the black hole, so the functionality doesn't work (it adds the modifier to the Frame instead). Perhaps that could be addressed instead of making the ACOT starbases a decision? I don't know which would be 'harder' or a more ideal solution technically, so take this feedback as you will. I also tested the Assembly Yard, and it too is attached to the Frame, not the star, so it does not display the modifier on the star accordingly.

everything else *appears* to be functioning as expected, just from a quick test game. It's worth noting that the ACOT version of the Embassy districts appear to have Gestalt equivalents set up, and they have no upkeep at all at Alpha (I didn't look at Delta). So it may just be the 'base' version that is an issue.
LK Apr 20 @ 11:50am 
some preliminary testing:

new diplo districts work for robots! however, the jobs don't seem to have a robot/gestalt equivalent and still cost consumer goods.

the placement of the new megastructures looks decent. I don't know how these are 'placed' file-wise but if they all had the placement of the Strat Comm they would actually look great (the Strat Comm is just inside the radius of the Assembly so it doesn't clip at all). I will say, I'm not sure if they always are 'in the same place,' as I only ran one test game, but perhaps the Science Nexus and the Sentry Array should be swapped. The Science Nexus spawns inside the Frame even when it's essentially at base size, because of how it's oriented. This isn't a big deal to me personally tho.
Xahkarias  [author] Apr 20 @ 1:09am 
Update:

[*]Added decisions to spawn Science Nexus, Mega Art Installation, Strategic Coordination Center, and BIG Vat on the frameworld. The models are spawned away from each other, but mild clipping with the assembly yard / frameworld with large planet size should be expected.
[*]Altered spawn location of the Sentry Array to alleviate some clipping issues.
[*]Embassy Districts now require the The Collective Self / Embodied Dynamism (for normal / gestalt) tech to add the deposit.
[*]With Voidframe: Embassy Districts now auto-upgrade based on the upgrade level of the frame, the ACOT embassy building is no longer required (this is because there is no gestalt equivalent to the embassy building chain).
[*]Fixed bug with incorrect localisation due to typo.

I got lazy with the ACOT starbases, that's coming soon(tm)
LK Apr 19 @ 12:36pm 
as for the clipping, to be honest once the frame is over 100+ size and you've added the catapult, the sub-megastructures are no longer visible anyways. I figured you'd lay them out in a vague 'star' pattern around the frame, but it won't ultimately be super obvious either way in regular play.