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I feel like it'd fit in right at home with the rest of this mod
[*]Added decisions to spawn a behemoth assembly plant, and up to 3 lunar macro-fabricators.
[*]Fixed bug with diplodrones requiring consumer goods (thanks @LK).
[*]Moved megstructures to spawn attached to the black hole, instead of the frame.
Gigastructures did add a function to force the nameplate of a star to show in its recent updates. I tested this with the catapult, however it appears that the catapult is currently attached to the Frame, not the black hole, so the functionality doesn't work (it adds the modifier to the Frame instead). Perhaps that could be addressed instead of making the ACOT starbases a decision? I don't know which would be 'harder' or a more ideal solution technically, so take this feedback as you will. I also tested the Assembly Yard, and it too is attached to the Frame, not the star, so it does not display the modifier on the star accordingly.
everything else *appears* to be functioning as expected, just from a quick test game. It's worth noting that the ACOT version of the Embassy districts appear to have Gestalt equivalents set up, and they have no upkeep at all at Alpha (I didn't look at Delta). So it may just be the 'base' version that is an issue.
new diplo districts work for robots! however, the jobs don't seem to have a robot/gestalt equivalent and still cost consumer goods.
the placement of the new megastructures looks decent. I don't know how these are 'placed' file-wise but if they all had the placement of the Strat Comm they would actually look great (the Strat Comm is just inside the radius of the Assembly so it doesn't clip at all). I will say, I'm not sure if they always are 'in the same place,' as I only ran one test game, but perhaps the Science Nexus and the Sentry Array should be swapped. The Science Nexus spawns inside the Frame even when it's essentially at base size, because of how it's oriented. This isn't a big deal to me personally tho.
[*]Added decisions to spawn Science Nexus, Mega Art Installation, Strategic Coordination Center, and BIG Vat on the frameworld. The models are spawned away from each other, but mild clipping with the assembly yard / frameworld with large planet size should be expected.
[*]Altered spawn location of the Sentry Array to alleviate some clipping issues.
[*]Embassy Districts now require the The Collective Self / Embodied Dynamism (for normal / gestalt) tech to add the deposit.
[*]With Voidframe: Embassy Districts now auto-upgrade based on the upgrade level of the frame, the ACOT embassy building is no longer required (this is because there is no gestalt equivalent to the embassy building chain).
[*]Fixed bug with incorrect localisation due to typo.
I got lazy with the ACOT starbases, that's coming soon(tm)