Sid Meier's Civilization VI

Sid Meier's Civilization VI

51 ratings
Merrick's Britons
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59.643 MB
Oct 29, 2023 @ 5:05pm
Dec 14, 2023 @ 3:32am
22 Change Notes ( view )

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Merrick's Britons

Description
"Let us, therefore, go against the Romans, trusting boldly to good fortune. Let us show them that they are hares and foxes trying to rule over dogs and wolves."

Briton
Sacred Groves
  • Woods yield +1 Faith and grant Districts a minor (+0.5) adjacency bonus.
  • All land units, except Cavalry and Siege, ignore the movement penalty of travelling through Woods and Rainforest.
  • Receive a free Druid at Astrology. (this druid isn't assigned a religion, and can't take part in theological combat)

Druid (Replaces Guru)
  • Purchased in cities with a Shrine and a majority religion.
  • 3 Build Charges: Can plant Woods (after Code of Laws)
  • +5 Strength to adjacent land and religious units.
  • +20 additional Healing per turn to adjacent units.

Nemeton (Holy Site)
  • Lower Production cost, but must be built on Woods. Not adjacent to City Center.
  • +1 Culture to adjacent Charming tiles and +2 Culture to adjacent Breathtaking tiles.
  • Acquires Outer Defences and Ranged Strike along with the City Centre once Walls have been built.
  • Acts as a spawn point for land military units (similar to the encampment)
  • (Faith adjacency stacks with Sacred Groves to yield +1 Faith per adjacent Wood tile.)

Boudica
Queen of the Iceni
  • Clearing a barbarian encampment or entering a tribal village within 15 tiles of your cities grants +1 Population in the nearest one
  • Gains an additional Military policy slot in all Governments.
  • Gain the Karbantos unique unit with Wheel.

Karbantos (Replaces Heavy Chariot)
  • Ranged Attack
  • +1 Movement when starting on flat terrain or Woods, and ignores the terrain cost of Woods and Rainforest.
  • Culture from kills, equal to 50% of the base combat strength of the defeated unit.

Dogs and Wolves
  • Hates Civilizations that attack her home continent - pillaging tiles, and destroying Barbarian camps.
  • Likes to clear Barbarian camps and pillage tiles, and respects Civilizations who share her home continent doing the same.
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Replaces Great General Boudica with Olympias of Molossia, mother to Alexander the Great.

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Compatibility
  • This mod requires Gathering Storm
  • Has Firaxis TSL and YNAMP support.
  • Leugi's City Style Pack - Britons will use his Celtic City Style in after hitting classical. please read his description carefully for proper installation of his mod.
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Credits
Merrick - 2D and 3D art and assets, Code
Mookie - Design, Writing

And special thanks to SeelingCat for code help and assistance with linguistic research.
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Direct Downloads on Google Drive[drive.google.com]
(Direct downloads may not be available straight after a new release. Please be patient.)
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Follow my twitter for modding updates, among other things.
https://twitter.com/rae_merrick

Support
Consider supporting my mods with direct one-time or monthly donations using Kofi [ko-fi.com]
32 Comments
SapphoArixos May 28 @ 6:04pm 
Any chance of getting Tomatek's Historical religions support in the future?
shafrancrocus Mar 7 @ 1:23pm 
Change these lines of code so that the text takes information from LocalizedText, please.

BoudicaUA.lua
Game.AddWorldViewText(pUnitOwner, Locale.Lookup("+1 Population from Barbarian Camp!"), pClosestCity:GetX(), pClosestCity:GetY(), 0)
Game.AddWorldViewText(playerID, Locale.Lookup("+ 1 Population from Tribal Village!"), pClosestCity:GetX(), pClosestCity:GetY(), 0)
Rosenthorn  [author] Jan 19 @ 1:24pm 
Culture from Lumber Mills should now contribute to tourism output in your civ.
Rosenthorn  [author] Dec 14, 2023 @ 3:34am 
Tweaked Nemeton ability. Instead of granting tourism at conservation, it now grants culture to adjacent charming and breathtaking tiles. This still lets them play into a tourist victory, but provides a stronger early culture bonus.
Mookie  [author] Dec 5, 2023 @ 12:58pm 
@CypRyan I'm glad you like it! Boudica is a bit on the stronger side, and may still be due for some tweaking. The goal at the end of the day, was to make something enjoyable to play. I personally think a few vanilla civs and leaders are stronger than her, but I'm curious what you'll think. Enjoy! :)
CypRyan Dec 4, 2023 @ 10:07pm 
Really like this! Super creative and unique. However, from reading it this could be a bit too strong. Gonna try it!
derpymediaforever Nov 30, 2023 @ 9:37pm 
I love this mod!! May I suggest making Armenia next? There is an Armenia mod but unfortunately it is outdated and doesn't work anymore. It would be so amazing to play as my country!

Your mods are so amazing, keep up the great work!
Rosenthorn  [author] Nov 8, 2023 @ 11:25am 
New update - Cost reduction for druids, adjusted start bias, and the Nemeton can no longer be built adjacent to the city center.

Subject to change as Mookie playtests.
knotty_n_gneiss Nov 8, 2023 @ 8:25am 
Super fun civ, playing with her now! My one suggestion: make it so holy sites can't be adjacent to city centers. It just makes defending them a little too easy (hence encampment and oppidum restrictions). Otherwise, fantastic!