RimWorld

RimWorld

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Rimsential - Total Control: Continued
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Mod, 1.4, 1.5, 1.6
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Oct 27, 2023 @ 8:27pm
Jul 13 @ 1:36pm
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Rimsential - Total Control: Continued

Description
Enables the deep customization of faction pawns


This is the continued version of the Rimsential - Homebound mod handed over to the community by Orpheusly and continued with their permission. The packageId has been left unchanged in an effort to ease migration however as the name has changed anything using a PatchOperationFindMod may need to update.

Bug reports and suggestions are welcome as Github issues.

[github.com]


Enables the complete customization of faction pawns. It's the faction editor you deserve!

FAQ:
Q: Can I Make a new pawn kind instead of editing existing ones?
A: No, even if you did they wouldn't be used. You'd need to deeply understand how to make factions to use it.

Q: Can I add an entirely new faction instead of editing existing ones?
A: No, as above, you'd have to understand so much about faction making it'd be faster to make a faction normally.

Q: Can I edit pawns that aren't in factions like creep joiners, wild men etc?
A: Sort of, I have to add each type by hand as a fake faction. Make a github issue and I'll do it eventually.

Q: Can I use custom Xenotypes?
A: Sort of, because of how this works use the linked Custom Xenotype Exporter Tool to export it as a real xenotype

Q: Can I ask for the ability to edit some new thing?
A: Sure, make a github issue or It'll get lost

Features:

- Take total control of the inhabitants of your neck of the rim

- Specify role names, apparel types, hair types, weapon types, set colors, change caravan animals and more per pawnkind per faction

- Force pawnkinds to outright be the way you want or choose options by tags to fit a certain theme. The possibilities are limitless!

Extra Features in the Continued Version:
The continued version has a number of fixes to issues reported on the old version, however that's not all, it also adds some new customisation options including:


Instructions:

1. Load a saved game.

2. Pause the game

3. Open the Mod Settings menu and find "Total Control - Faction Editor".

4. Add a preset or edit an existing one (presets are a collection of faction edits).

5. Click "Add New Faction Edit"

6. Click "Add New" and select the pawnkind you wish to edit

7. Customize to your heart's content

8. Save your changes, restart the game, and start telling incredible stories!


Recommended Additions:
Popular Discussions View All (2)
1
Mar 23 @ 7:35pm
Error with VE Core
Vintage Misery
0
Jul 21 @ 4:44pm
Error during World Creation
Lumber Jackson
434 Comments
Taggerung  [author] Aug 3 @ 11:29am 
No that's not possible. I'd have to make you fill out literally hundreds of options. It'd be a lot quicker to just make your own faction mod at that point.
Ronin Aug 3 @ 2:14am 
Is it possible to create custom/preset factions rather than replacing existing ones? I assume if I remove the mod those factions will revert back to their defaults? Thanks
Big Love Jul 28 @ 6:18pm 
Hi. Sorry if I'm being stupid, but I didn't manage to access this mod. I can access it in mod settings, it says I need to add or edit a faction preset, by pressing a button, but there's only "Close".

I also only had that mod to test. Do I need to do anything else?

I opened the game, generated a new world, selected new pawns and loaded the map, then tried to access the mod settings.
Skogshuggaren Jul 27 @ 7:11pm 
Awesome stuff Taggerung - no worries if it's not feasible. I can't complain about the great work you've been putting in so far, keep up the great work!
Taggerung  [author] Jul 27 @ 5:42pm 
So yes and no. There is a way to edit factionless pawns. I have to manually make a special fake faction for you. One exists for creep joiners and wildmen but not man in black. I will add this to a future release once I'm done with 1.6 stuff. Currently these also cause a harmless but annoying error in VE I'm finding it very hard to stop
Skogshuggaren Jul 27 @ 6:32am 
Absolutely amazing mod, Taggerung, I appreciate all the work you've done. Is there any chance that you'll make a seperate (or include in this mod) a way to edit non-faction pawn types, such as the Man-in-black? If there's already a way that I'm not aware of, that would be great too!
Taggerung  [author] Jul 19 @ 1:56pm 
When I click add new it makes a sub box with a bunch of options in it. Can't help without a log
Rim Baby Jul 19 @ 11:22am 
Sorry I mean, when I "Add weapon" nothing happens
Taggerung  [author] Jul 19 @ 3:21am 
Yeah empty by default. You add things to it to equip specific weapons
Rim Baby Jul 18 @ 10:59pm 
Is the required weapons (Advanced) supposed to be empty or am i missing something? I'm trying to equip specific weapons to specific pawn types.