RimWorld

RimWorld

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Rimsential - Total Control: Continued
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Mod, 1.4, 1.5, 1.6
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Oct 27, 2023 @ 8:27pm
Aug 30 @ 7:00pm
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Rimsential - Total Control: Continued

Description
Enables the deep customization of faction pawns


This is the continued version of the Rimsential - Homebound mod handed over to the community by Orpheusly and continued with their permission. The packageId has been left unchanged in an effort to ease migration however as the name has changed anything using a PatchOperationFindMod may need to update.

Bug reports and suggestions are welcome as Github issues.

[github.com]


Enables the complete customization of faction pawns. It's the faction editor you deserve!

FAQ:
Q: Can I Make a new pawn kind instead of editing existing ones?
A: No, even if you did they wouldn't be used. You'd need to deeply understand how to make factions to use it.

Q: Can I add an entirely new faction instead of editing existing ones?
A: No, as above, you'd have to understand so much about faction making it'd be faster to make a faction normally.

Q: Can I edit pawns that aren't in factions like creep joiners, wild men etc?
A: Sort of, I have to add each type by hand as a fake faction. Make a github issue and I'll do it eventually.

Q: Can I use custom Xenotypes?
A: Sort of, because of how this works use the linked Custom Xenotype Exporter Tool to export it as a real xenotype

Q: Can I ask for the ability to edit some new thing?
A: Sure, make a github issue or It'll get lost

Features:

- Take total control of the inhabitants of your neck of the rim

- Specify role names, apparel types, hair types, weapon types, set colors, change caravan animals and more per pawnkind per faction

- Force pawnkinds to outright be the way you want or choose options by tags to fit a certain theme. The possibilities are limitless!

Extra Features in the Continued Version:
The continued version has a number of fixes to issues reported on the old version, however that's not all, it also adds some new customisation options including:


Instructions:

1. Load a saved game.

2. Pause the game

3. Open the Mod Settings menu and find "Total Control - Faction Editor".

4. Add a preset or edit an existing one (presets are a collection of faction edits).

5. Click "Add New Faction Edit"

6. Click "Add New" and select the pawnkind you wish to edit

7. Customize to your heart's content

8. Save your changes, restart the game, and start telling incredible stories!


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491 Comments
RandomEdits Nov 20 @ 10:24am 
Also, I want to change the color of certain apparels into a certain color, for example, 148,115,67,255. But I can't do that because there's no input on the color wheel and I have no idea how to do about it because I'm not exactly good at finding it that way. If you could add in a RGB color input, that would be really helpful.
RandomEdits Nov 20 @ 9:57am 
Also, I want the ability to limit what backstories the NPCs are allowed to have. So that the tribals won't have a backstory saying that they were once a super genius selling super drugs on moons of Saturn or whatever.
RandomEdits Nov 20 @ 9:54am 
Also, because I'm using a mod that allows a sidearm, I want have on the NPCs a melee weapon and a ranged weapon. But because I want to limit the material the faction have access to, say they can't use plasteel, I tend to put the melee weapon into their inventory. But the problem is I can't edit the material the weapon is made of in their inventory. I can however edit the weapon material that they have on hand. Could you add that function in?
RandomEdits Nov 20 @ 8:58am 
It seems to me that the body types isn't working. I tried to limit the body types to a certain type, but it still spawns I didn't want.
Grobi Nov 19 @ 7:15pm 
Does this mod allow you to change the tech level of factions? For instance if I had VFE Medieval, making them industrial to fit better in a modern world
Taggerung  [author] Nov 18 @ 10:34am 
Hold shift. It does actually say that on the preset screen
CLOCKWORK Nov 18 @ 7:43am 
hi! Could someone please teall me how to delete presets?
jaeger972 Nov 16 @ 6:33am 
I might actually try my hand at a simple "copy to clipboard" and "paste from clipboard" function just for xenotypes
Taggerung  [author] Nov 16 @ 3:17am 
I’d gladly accept a pr if anyone else wants to do all the work lol XD
Taggerung  [author] Nov 16 @ 3:12am 
No. That’s by far the most requested feature if you look through the comments but it’s almost as much work as the entire mod again. In fact it might be more. What’s even the scope, per field, per unit, the whole faction, half of it would be invalid. It’d probably take me months. If you want to copy paste you can emulate it a bit by making one full edit and a bunch of basically unchanged ones then opening up the files in a text editor and copying the relevant bits around