Total War: SHOGUN 2

Total War: SHOGUN 2

Not enough ratings
Gempei Overhaul
   
Award
Favorite
Favorited
Unfavorite
Tags: mod, overhaul
File Size
Posted
Updated
26.129 MB
Oct 27, 2023 @ 8:13am
Nov 25, 2023 @ 9:29am
3 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Gempei Overhaul

Description
I've had gripes with this campaign for a long time and decided to finally put in the time to attempt to fix it without giving up its general feeling.

RotS' biggest issues and how to fix them in my opinion are as follows:
1. The AI will almost never upgrade towns, which seems to be the case because there are no outright benefits aside from building slots attached to it. Tried to remedy this by giving the castle a bunch of economic effects which atleast seems to cause it to upgrade them sometimes if money is available.
2. In an age that was all about cavalry warfare no one builds mounted troops, because the building for it is plain worse to the AI than the one that provides more food. Took away the choice to create pastures, moved the cavalry requirement to the basic farms and added a lower tier cavalry that is available at lv2 farms. This allows the AI to actually create some cavalry for its armies.
3. Despite food being plentiful there is little incentive to actually upgrade settlements, so many buildings had economic effects added to them. Also allows larger AI nations to be a more serious threat later in the campaign.



Unit changes:
- removed foot samurai
- increased levy units' defense by 1 and morale by 2, made garrison levies the same as recruitable ones, why is there even a stat difference there?
- increased attendant attack by 1, morale and defense by 2, 20 more men per regiment
- moved mounted naginata and samurai to their respective tier 2 barracks
- added a weaker version of mounted Samurai that is available at lv2 farms
- firebomb throwers unit size tripled, attack, defense, and armor increased to 4, charge bonus up to 5
- monk unit size increased by 20 men
- Cavalry unit size increased by 20 men

Building Changes:
- removed pastures, lv2 of dry field agriculture chain now grants access to horses, aready built pastures can upgrade into the same tier of farmlands (should also make the minamoto lands a little less poor)
- buddhist building chain provides 5% tax rate per level, happiness bonus doubled
- tadokoro can only upgrade into town watch, gives 1 experience level to levies per level
- clan estate chain gives 50 gold per level
- castles now increase growth by 2, tax by 5%, income by 100, replenishment and recruitment slots with each level
- renamed agriculture and garrison building chains and added some description to make it more accurate to the era it is set in
- roads now cost 1000 > 1800 > 2600 to upgrade

AI:
-Taira Clans are now incentivised to upgrade towns and to construct buddhist buildings, in theory that should allow them to field warrior monks
-Minamoto Clans are now incentivised to upgrade the castle build chain
-Minor clans (for some reason this includes the Fujiwara) are now incentivised to upgrade towns and unlikely to build schools

Misc Changes:
- Iron Manufacturing renamed to Abolition of Land Restrictions, Plough and Oxen renamed to Feudal Obligations
- Added unit card for Mounted Bushi (thanks Qirn!)


TODO:
Adding a couple more units that fit the time period. I'm open to suggestions in this regard, would also very much appreciate it if another modder has a nagamaki model I could add to the game.
21 Comments
jtoetoe11 May 2 @ 1:50pm 
Ooooo cool
Sturm  [author] May 1 @ 11:46pm 
The other plan was adding some regional specialty buildings to provinces like Hiraizumi, Nara, Kyoto etc.
Sturm  [author] May 1 @ 11:45pm 
Hey there, life has gotten quite busy since, and I have not worked on this mod in several months. What i was considering to add back then were:
- Sojutsu Monks: warrior monk unit with some percs but only available in Nara, restricted to 1.
- Yamabushi: Stronger naginata monks available in Kyoto, restricted to 1
- Crossbow Levy: Available with the tier 2 Training grounds, 2 turns to recruit, slow reload but high precision
- Some new slightly stronger levy replacements for the Fujiwara clans
- Masakari Levies and Monks: Shock infantry with axes

As things are I might not get back to modding this game If I were to, I'd still need to figure out how to import an asset like an axe ir crossbow into it first.
jtoetoe11 May 1 @ 7:58pm 
What new units are you thinking of adding? Maybe Emishi merceries. That'd be cool
Sturm  [author] Apr 3 @ 11:49pm 
Yeah, no reason for it to be set this high
Leelynbrah Apr 3 @ 7:19pm 
Thank god you lowered the road cost 2600 is ridiculous for lvl 2 roads
srrrg Nov 26, 2023 @ 4:46pm 
EDIT:
so i was only looking in custom battle. Changes are not seen there, so for example I still see the foot samurai there. However, in the campaign, all changes are effective :)
srrrg Nov 26, 2023 @ 3:38pm 
hello there!
I had to get rid of some old scripts due to the launcher issue, so i unsubbed and re-subbed to all mods I had. every single one is working expect this one :( I see it in the launcher but no changes in the game. I cannot even find it as a .pack file. maybe it's not downloading well?
cmarinos51 Nov 26, 2023 @ 2:58pm 
I actually like that Foot samurai aren't in the game. I don't think They're historically accurate.
Sturm  [author] Nov 25, 2023 @ 9:40am 
Updated the mod thanks to those helpful comments on CAI and the unit card tutorial!
Also yes, Foot Samurai are not in the game at all. The unit size on cavalry is increased however so you could dismount those as a substitute if you want.