MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

49 ratings
Enhanced Cooldown Pips 2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
204.965 KB
Oct 26, 2023 @ 4:14pm
Mar 18, 2024 @ 11:55am
3 Change Notes ( view )

Subscribe to download
Enhanced Cooldown Pips 2

Description
v1.2: Dynamically changes the colors of the HUD cross-hairs cooldown Pips based on weapon range and status.

The targeting Pips will reflect the lowest range weapon in the current group and the range of a locked target rather than the cross-hair position if the group contains a lock-capable weapon. This does mean groups that mix missiles and other weapons will reflect the lock target rather than the cross-hair target (and mixing SRMs with LRMs will indicate the lower range of the SRMs rather than the range of the LRMs).

Ranges:
- Minimum range (blue)
- Optimal range (green)
- Maximum range (yellow)
- Out of range (orange)

If all weapons in a group are destroyed, the appropriate pip will display red.
If none of the weapons in a group have ammo or the weapon group is empty, the pip will be grey.

The colors will transition as you move your cross-hairs (or as a locked target moves); e.g., a locked target just out of range will be orange.

*** Make sure you go to the "Game's" Options menu and click on "Enable Crosshair Cooldown Pips"


Default color settings can be changed via Mod Options:
www.nexusmods.com/mechwarrior5mercenaries/mods/537

Compatible with game version 1.1.354 (DLC6).

Known issues:
- Changing weapon groups via the pause menu won't update the pips. A workaround is to use the weapon group hotkeys (defaults: arrow keys and right CTRL) to trigger the refresh on each group you changed.
- If you have HUD mod(s) installed and run into issues try changing this mod's order "number" to be higher than the HUD mods. The load order number can be changed in the mod.json file or via a mod manager app.

THANKS to djii for providing the Unreal source files from the original mod.
7 Comments
WolfEagle1  [author] Mar 28, 2024 @ 11:43am 
@Shockwave: I use YAML with this mod, I haven't seen any issues.
Shockwave S08 Mar 18, 2024 @ 6:33pm 
This compatible with Yet Another Mechlab too?
WolfEagle1  [author] Mar 18, 2024 @ 11:57am 
Updated for DLC6
ToKaSmOkA Nov 2, 2023 @ 11:38am 
Thank you for all your hard work!
Estranged Nov 1, 2023 @ 4:15am 
Awesome mod thank you! Really useful.
Wadmaasi Nov 1, 2023 @ 3:02am 
Awesome, thank you for bringing this back!
WolfEagle1  [author] Oct 26, 2023 @ 4:46pm 
v1.1: This mod was originally created by djii in 2021 and posted on Nexus. It has since been un-supported and was not functional post DLC4 based on Nexus user posts. I was able to re-package the Unreal source code for the latest DLC 5 patch and everything appears to work as advertised now.

It took me a few missions to get use to the changing pip colors but after awhile I got use to it and saw the value of this mod. I plan to support the mod going forward but it will take some time to go through the Unreal code and figure out some of the details.