RimWorld

RimWorld

440 ratings
Even More Linkables
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Mod, 1.4, 1.5
File Size
Posted
Updated
14.086 MB
Oct 22, 2023 @ 3:06am
Jun 27 @ 3:53am
35 Change Notes ( view )

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Even More Linkables

Description
Feel free to join my discord if you want to drop some thoughts: https://discord.gg/uQzpnCdBPS

Adds quite a few buildings helping you increase your work speed :)

Contains patches for very many mods to allow them to be linked to the new buildings.

Compatible with More Linkables.
https://steamcommunity.com/sharedfiles/filedetails/?id=3150535403 <- adds dropdowns

_below costs are no longer being updated :) _










LASER ENGRAVER NOW INCREASES QUALITY BY 1









Note:
Incinerator room cleaning functionality requires Vanilla Furniture Expanded.

Incompatibility:
Vanometric Generator, Rimefeller generators and Rimatomics generators will not be influenced. Anything that is defined outside of XML will not benefit from power linkables.

Credits:
Bambaryla: Descriptions, design, funding
Hobbes: Art, additional linkable code

Special thanks to Oskar Potocki for letting me use his high resolution resource textures for infographics.
Special thanks to ThatBartGuy for the infographic template background graphic.


Companion Mods:
https://steamcommunity.com/sharedfiles/filedetails/?id=1103809207 - More Linkables
https://steamcommunity.com/sharedfiles/filedetails/?id=3058032108 - Chinese translation
https://steamcommunity.com/sharedfiles/filedetails/?id=3116174560 - German translation
https://steamcommunity.com/sharedfiles/filedetails/?id=2739581441 - Linkable settings, allows to tweak some values to your liking
https://steamcommunity.com/sharedfiles/filedetails/?id=2238610692 - Some more linkables
https://steamcommunity.com/sharedfiles/filedetails/?id=2519621745 - More visible linkable lines
https://steamcommunity.com/sharedfiles/filedetails/?id=3266386203 - Patch for Eccentric Tech
344 Comments
Kokorocodon 3 hours ago 
This is for me, no kidding, the best and hottest mod in this place. And I've been playing for a while.
Bambaryła  [author] Jul 7 @ 9:09am 
@Malnormalulo
especially that those shorthashes are used only in some places
Malnormalulo Jul 7 @ 3:45am 
(It is incidentally very funny to me that RW uses a collision-prone short hash instead of something more robust, presumably to reduce save file size...but then the save files are XML full of whitespace.)
Malnormalulo Jul 7 @ 3:42am 
Ahh, that makes sense. The person who reported the issue did say they used MSS's hash collision fixer 🤔 Maybe there's a problem over in that mod.
Bambaryła  [author] Jul 7 @ 2:38am 
@Malnormalulo
no mod is safe to add mid-save.
and all are.

the only thing it will break is the existing (discovered) deep (drillable) resources. it's because rimworld uses the concept of shorthash (a numerical representation of an object) that is not guaranteed to be without conflicts. So you add new content, shorthashes are recalculated and then your deep deepchem becomes deep stoves :) it's only a one-time thing though.
Malnormalulo Jul 6 @ 4:02pm 
Wait this isn't safe to add mid-save? That's...unusual.
Bambaryła  [author] Jul 5 @ 1:12am 
@Holynevil
@ZX Zero

some day
Holynevil Jul 4 @ 9:08pm 
https://steamcommunity.com/sharedfiles/filedetails/?id=771341092 and https://steamcommunity.com/sharedfiles/filedetails/?id=3018671708 doesnt use your linkables, can you make them compatible? thank, they worked with your "More Linkables"
ZX Zero Jul 3 @ 9:23pm 
Bambaryła  [author] Jul 3 @ 10:55am 
@trocapalot
the issue you describe is caused by adding new content to ongoing save files, it's not a problem with this mod.