RimWorld

RimWorld

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BlindBox
   
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Mod, 1.4
File Size
Posted
Updated
580.923 KB
Oct 18, 2023 @ 6:18am
Oct 18, 2023 @ 8:28pm
2 Change Notes ( view )

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BlindBox

Description
A blind box mod that can be three-in-one! and comes with a scenario

After opening, you will get any random items equivalent to the corresponding value (including quality buildings, weapons, raw materials, other mods, etc.)

They may be slightly larger or smaller than the blind box content value, depending on your luck (


# Small blind box

Content value: 500 silver
Manufacturing cost: 450 silver

# Medium blind box

Content value: 1500 silver
Manufacturing cost: 1300 silver

# Big blind box

Content value: 4500 silver
Manufacturing cost: 4000 silver

# Luxury blind box

Content value: 15,000 silver
Manufacturing cost: Not manufacturing

# GlitterWorld Blind Box

Content value: 45,000 silver
Manufacturing cost: Not manufacturing

# Three-in-one
You can use 3 blind boxes to synthesize a higher level blind box

# How to make and combine
Can be crafted with a 3-in-1 at a CraftingSpot or an ElectricSmelter

# How to open
After selecting the blind box, click the open button at the bottom of the screen

# Trader
There is a probability of refreshing at every trader. I don’t know if this will be too common. If you think it is wrong, please tell me in the comments.

# quest reward
I don't understand how to add these items to other quest rewards, if someone can tell me I will add them

# scenario
You are the owner of a blind box company. When you were making a lot of money selling blind boxes, a group of people who spent a lot of money to open blind boxes kidnapped you because they opened a bunch of junk items. They dropped you on a planet with your assistant, secretary, and a bunch of blind boxes.
"Use these blind boxes to survive and see if the blind boxes you sell are useful." - The last message left by the spaceship
Starting materials:
- Small blind box x10
- Medium blind box x5
- Big blind box x3
- Luxury blind box x1
8 Comments
815216914 Dec 19, 2024 @ 12:58am 
没有更新了吗
苍白而蔷薇 Oct 24, 2023 @ 2:07am 
比如说机械族武器之类的,原版业火炮(还是继承了倒地或者卸下武器就没的设定)和机械族芯片也能随机出来,甚至还能把文化DLC其它文化(自己不选)的加成建筑随机出来
soeur  [author] Oct 23, 2023 @ 11:59pm 
@苍白而蔷薇 好好,谢谢解答。随机的时候不知道其他mod里哪些无法获得,因为thing里也没有标识之类的吧
苍白而蔷薇 Oct 23, 2023 @ 11:17pm 
好嘛我算是知道了,完全随机,不过把有些mod里无法获得的东西也随机出来了相当离谱
苍白而蔷薇 Oct 23, 2023 @ 10:55pm 
我个人觉得要搞到任务奖励只需要在ThingDef之间添加这种标签就行RewardStandardHighFreq和RewardStandardLowFreq。一个高概率一个低概率,比如说↓
<thingSetMakerTags>
<li>RewardStandardHighFreq</li>
</thingSetMakerTags>
这会受到殖民地财富和任务奖励上限的影响,毕竟你不能指望上限5000银的任务刷出来50000银的东西。
除此之外我想问的是,这跟战利品宝箱区别有什么
越过山丘 Oct 18, 2023 @ 11:02pm 
这个贴图也太简陋了吧~~~
Vexacuz Oct 18, 2023 @ 11:13am 
Tiered..Lootboxes ?
杉杉可爱ww Oct 18, 2023 @ 9:46am 
感觉如果打了seed please或者CE的话,可能会开出上百万个种子或者子弹