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Or really any river town on the Allegheny
Smoky Mountains, Blue Ridge Parkway (Cherokee/Gatlinburg/Asheville areas are the best), Coastal locations, Okefenokee Swamp, Florida Keys, Vermont/Maine areas, and Idaho/North Dakota areas.
As a map creator myself many eons ago for Doom and Half-Life, it is a lot of work and the ones listed above, I suspect the swamp, the Keys, the Smoky's, and the Parkway would be the easiest and have the least amount of 'human stuff', thus easier/quicker to 'make'. Just my thoughts on what little I know about ARMA map making... ;)
And I agree with ya too @hamsajeanjacket1337! There is not too many USA locations sadly... :(
:)
Even with 'medium edges' in MSFS 2020, people complain about the FPS.
Google: "msfs 2020" fps
And MSFS is a NEW GAME. ARMA is 10+ years old...
;)
If you pull up some early 80's games and look at things like a car wheel, it will look more like an octagon than a circle.
Computers use MATH to make objects and they make them from...ready for this? TRIANGLES!
The more triangles, the greater the resolution of the object, BUT, MORE RAM and GPU speeds are required.
200 triangles vs 2,000,000.
I do not think ARMA will allow the detail you want and even if it could, I do not think your computer could draw it. WIth Uniity 5+, this MAY change.
Today though? It aint happening.
A good article is: https://steemit.com/computer-graphics/@jrkirby/the-fundamentals-of-computer-graphics-i-triangles-and-rendering
Or google: computer graphics triangles draw
Hope this helps ya!
:)