Total War: WARHAMMER III

Total War: WARHAMMER III

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Slaughterbrute, a Beast of Chaos SFO [No longer being Updated]
   
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File Size
Posted
Updated
480.935 KB
Oct 17, 2023 @ 12:24pm
Sep 30, 2024 @ 6:55pm
14 Change Notes ( view )

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Slaughterbrute, a Beast of Chaos SFO [No longer being Updated]

Description
Firstly, the most important information
*** Pwner1 for making these fantastic monsters. They are absolutely terrifying. I hope I did your work justice.
***Venris the evermodder. I pray you never go cross eyed from looking at tables.
***El Papà and Col Jack O'Neil for always being willing to answer questions and lend a hand.
***Cerberias for letting know that the warband recruitment does not have the ability to be capped.

Mod has to be datacored to cause various changes.

*Archaon can recruit all the various slaughterbrutes.
*Monogods can recruit their monogod version of the slaughterbrute.
*Norsca can recruit both the undivided slaughterbrute and vortex beast mutalith.


All Slaughterbrutes
*Tried to make them all unique in some way
*Increased charge distance commence run from 40 to 50
*Increased charge distance adopt charge pose from 35 to 45
*Increased charge distance pick target from 35 to 45
*Increased mass from 5500 to 6000 (Expect Nurgle 6500 mass)
*Recruitment cost of 4000 with a upkeep of 500
*Increased building damage multiplier from 1.25 to 2
*Decreased collision attack max targets cooldown from 10 to 5
*Decreased melee attack interval from 3.6 to 3.5 (Expect Khrone/Slaanesh)
+Added cause fear
+Added wallbreaker


Slaughterbrute Undivided (Buff allies)
*Decreased charge bonus from 58 to 50
*Decreased melee attack from 58 to 55
*Increased HP from 10580 to 14000
*Decreased base damage from 160 to 150
*Increased AP damage from 320 to 325
*Decreased melee defense from 35 to 30
*Decreased armour from 70 to 60
*Decreased missile resist from 65 to 60
Added
+(Contact) Bonecrusher to melee attack (-5 melee defense, -25% speed)
+(Group Buff) (Bolstered attack) (base weapon +10& AP +10& Melee +5 allies in range, 40 meters)
+(Group Buff) (Bolstered defense) (+5 melee defense, expert charge defense, 40 meters)
+(Group Buff) (Bolstered armour) (10+ armour, +5 physical resist 40 meters )
Removed
-Viscous Assault I (Buffs allies +4 melee attack)


Sluaghterbrute Nurgle (Tank) (Strong heal) (Weak vs fire)
*Reduced speed from 61 to 45
*Reduced leadership from 70 to 65
*Reduced charge bonus from 58 to 40
*Reduced melee attack from 53 to 45
*Increased melee defense from 10 to 30
*Increased HP from 11638 to 15000
*Decreased missile from 15 to 0 (Cloud of flies applies a 20% missile resist)
*Increased physical resist from 0 to 20
*Decreased base damage from 140 to 100
*Decreased AP damage from 320 to 300
Kept
=(Mortis/Debuff) (Swarm of flies) (-8 melee attack, 4-8 damage 30 meters)
Added
+(Contact) Plague of Nurgle contact effect (8 damage 3x units 12-24 damage a second, -10 armour)
+(Mortis/Debuff) (Swarm of flies) (-8 melee attack, 4-8 damage, 30 meters)
+(Heal) (cloud of flies) (0.10 heal, +20 missile resist, -10 fire resistance)
+(Heal) (Regeneration) (.10 heal, -25 fire resistance)
+(Debuff) The wasting sickness (-25% mass, -25% base weapon, -25% AP, 40 meters)
Removed
-Contaminated Melee (-5 leadership, -5 Melee attack)

Slaughterbrute Slaanesh (Anti-SEM) (Debuff enemy)
*Increased speed from 74 to 75
*Reduced leadership from 70 to 65
*Increased charge bonus from 58 to 70
*Reduced armour from 70 to 60
*Increased melee attack from 58 to 65
*Increased HP from 10580 to 1300
*Increased physical resist from 10 to 15
*Decreased missile from 15 to 0
*Decreased bonus vs infantry from 30 to 0
*Increased bonus vs large from 0 to 40
*Increased AP damage from 300 to 350
*Decreased base damage from 160 to 150
*Decreased melee attack interval from 3.6 to 3.2
Kept
=Berserk (Speed,Melee,Physical resist +20 builds over time, rampage unit over time in combat)
=Strider
=Devastating flanker
Added
+(Perfect Vigor)
+(Damage) Toxic Venom contact effect (20 damage 3x units, 22-45 damage a second )
+(Mortis) (Soul Siphon) (16-32 damage a second if leadership is low)
+(Debuff) (Visions of pleasure -20 melee attack -20 speed -20 base weapon - 20 AP miscast +20, 30 meters, D30 C150 seconds)(Enemies in 30 meters)
Removed
-Soporific musk (-5 melee defense, -5 melee attack)

Slaughterbrute Khrone (Damage Dealer) (No mortis)
*Decreased charge bonus from 58 to 50
*Increased armour from 70 to 80
*Increased melee attack from 68 to 70
*Reduced morale from 66 to 65
*Increased HP from 10580 to 14000
*Increased bonus vs infantry from 0 to 30
*Increased bonus vs large from 20 to 30
*Increased base damage from 140 to 175
*Increased AP damage from 320 to 325
*Increased melee attack interval from 2.8 to 3.2
Kept
(Contact) Flammable -25% speed + 25% fire damage
Added
+(Heal) (Gorefeast) (.10 heal per second while in melee)
+(SelfBuff) (Blessing of Khrone) (Base weapon damage +10%, AP damage +10%, Melee attack +10, perfect vigor if leadership > 50%) (Instead of frenzy)
+(Unstoppable charge) (when attacking braced units it only loses 1/2 of its' charge bonus)
Removed
-Vicious assault II
-Removed frenzy
-Removed rage


Slaughterbrute Tzeentch
Matched stats exactly to how they are in SFO

Slaughterbrute ROR (Anti-magic) (Anti-range)
*Increased armour from 70 to 80
*Increased charge bonus from 58 to 60
*Increased melee defense from 44 to 45
*Increased melee attack from 68 to 70
*Increased HP from 10580 to 14000
*Increased multiplayer cost from 2000 to 2400
*Decreased base damage from 160 to 150
*Increased AP damage from 320 to 325
Kept
=Dampen (-10 armour, -25 spell resistance)
=Redirect aura (70 meters redirects missile fire back at enemies)
Added
+(Miscast) (Soul Eater) (+25% miscast chance for enemies) *Crusher was designed to kill Vilitch in lore
+(Miscast) (Hunger for magic) (+15% miscast chance for enemies, -15% spell resist, -5 leadership, 50 meters)
+(Missile-Resist) (Weather the storm) (+20% missile resistance if out of melee)
Removed
-Viscous Assault III (Buffs allies +12 melee attack)

If there are issues the best way to reach me is on the SFO discord. Please @Gabesky in the submods channel. I have a lot of submods and I cannot always keep up with the steam pages.
https://discord.com/channels/323444561659691008/349284291525476363
12 Comments
GabeSky  [author] Jun 8, 2024 @ 12:39pm 
Updated to prevent crashing. Loaded into a campaign and I could recruit the unit. Going to hide this mod, due to the fact all the various Chaos factions are slowly gaining big monsters. But, people who have subbed will still be able to play with the mod. I want to focus more on other mods.
GabeSky  [author] Feb 19, 2024 @ 2:42am 
ROR panel.
Kos Feb 14, 2024 @ 5:51pm 
How do you recruit when playing as archaeon?
GabeSky  [author] Oct 25, 2023 @ 3:16am 
If you are still having issues Elpha Tao you can @me on the SFO discord and you can stream me your screen and I can help you in a voice channel. I will be on roughly from 1000 - 1800 EST tomorrow.
GabeSky  [author] Oct 25, 2023 @ 2:58am 
Elpha Tao the only thing other thing I can think of is to go to
E:\SteamLibrary\steamapps\workshop\content

Then search
!!!adae_kho_slaughterbrute_sfo

Delete the file. Unsub from mod. Then resub to the mod.
GabeSky  [author] Oct 25, 2023 @ 2:55am 
It is working on my end. Yesterday, I played 20 turns as Karl Franz. This morning I loaded in as another campaign without issues.
https://imgur.com/r9mSOTu
https://imgur.com/2GsUu3Y
ElphaTao Oct 24, 2023 @ 10:03pm 
Im doing everything listed, the crash report says

The Following mods cause a crash to the databse: !!!adae_kho_slaughterbrute_sfo.pack

The first invalid database record is in table effect_bonus_value_ids_units_sets_tables and pack file !!!adae_kho_slaughterbrute_sfo.pack
ElphaTao Oct 24, 2023 @ 9:57pm 
yeah i do have both those
GabeSky  [author] Oct 24, 2023 @ 2:56pm 
Did you download the required base mods? This is a submod and requires both "Slaughterbrute, a Beast of Chaos" and "SFO: Grimhammer III - Kingdoms & Wildlands". This is a submod and requires both to work or else you will have a crash. I would check to make sure you have both mods downloaded. I would also highly suggest using the default CA mod manger, but doing a quick google search for "Total warhammer III mod manger" to find and use a better one.
ElphaTao Oct 23, 2023 @ 8:40pm 
Im getting a crash on start that says missing tables