Stormworks: Build and Rescue

Stormworks: Build and Rescue

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DROZD 2C | Stormworks APS 6 shot | Better interception (Legacy)
   
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Oct 16, 2023 @ 9:15pm
Jan 1, 2024 @ 10:21am
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DROZD 2C | Stormworks APS 6 shot | Better interception (Legacy)

In 1 collection by Russian_outcast
DROZD tank kits
4 items
Description
DROZD 2C Logic description


How it works
This APS's Logic works by first detecting and sifting through the first 5 Radar target distance variables to find the closest object, then it will calculate the speed of the object. if the speed is between 120~400m/s it will attempt an interception It will also launch chaff after the speed has been determined (The speed is usually determined close to the interception time this will make it appear that the chaff is being fired way after it was needed, the reason it is the way it is is because it is being fired to hopefully negate a successful rapid fire chain of missiles to penetrate through the Shots.). Then I figure out the time till impact by using the equation ({Distance-8.25m}/{Speed(m/s)})-0.15sec to get the time till interceptor launch. Once the equation puts out a number between 0 sec and 0.02sec it will fire an interceptor and if it got the speed right, there will be a successful interception of the missile!


The good bad and the ugly


This APS has a few benefits and drawbacks when comparing it to the other APS systems I've made in the past. anyways here's a list of benefits and drawbacks.

Benefits
  • 6 shots with the kit, 3 per unit
  • Can now shoot down missiles at and around 360 m/s
  • Better speed detection
  • VASTLY better reaction time than Iron Fist HV
  • Actually works with space patch
  • Easy install
  • More Focused radar (detects missiles quicker)
  • 5 target tracking logic (targets closest object)
  • Missile detection warning buzzer
  • Won't stare off into the distance lol

Drawbacks
  • Only 20~25 degrees of Protected area
  • Can't warn if a missile is out of the radar fov
  • Still very limited by the speeds of the missiles it can intercept but it is still better
  • No APS can currently intercept a projectile due to radar being incapable of picking it up

How to Install on any vehicle


Just to clarify, I don't mind if you use my system on your tanks or vehicles just if you post them to the workshop please credit me for my APS system as I put a lot of effort into these.
  1. Connect to your electricity
  2. Hook up the radars to a button in your vehicle
  3. Move to sides of the vehicle *Preferably have lined up with the CG*
    [ALT] Move to lowest point possible on a turret to maximize chance of intercept
  4. Make sure it is 6ish meters or less from the end of the front
  5. Merge main unit body to vehicle

T-80U I modified to be a T-80UM2: https://steamcommunity.com/sharedfiles/filedetails/?id=3052727148

Credits


Everything concerning the APS was done by me.
T-80 tank used in the vid and pics: https://steamcommunity.com/sharedfiles/filedetails/?id=2623064051

☭Thanks for reading comrade☭
I put alot of effort into this.
18 Comments
Russian_outcast  [author] Aug 12, 2024 @ 4:15pm 
sounds like your question is quite indepth. ive sent an FQ, that way i can have a more direct line to ask question and try to problem solve this
Mysteriousbeaver Aug 11, 2024 @ 7:41pm 
I am developing one myself and borrowed a tad bit of code (closest target + target speed) and what I don't understand is how you dealt with the big number spikes, like if it already sees something, it will say im moving at like 700m/s while it updates the location difference between a vehicle it was targeting and me. How do you fix that since if I put a delay it takes so long my APS doesn't fire at missiles
TCK LOVE Mar 10, 2024 @ 6:45am 
лавки
тебе комарад:steamthumbsup:
Russian_outcast  [author] Mar 7, 2024 @ 7:38am 
New one is out btw
Inverspe Mar 4, 2024 @ 12:42am 
very nice favorite
Russian_outcast  [author] Mar 4, 2024 @ 12:18am 
New Version will drop tomorrow! new version has been tested with 90%~ interception chance on missiles ranging in speeds of 171 m/s 230 m/s and 260 m/s. I've incorporated LUA code into the new version. Ill work on some intro vids and it will be posted eventually!!!
Russian_outcast  [author] Feb 22, 2024 @ 4:30pm 
perhaps, it has also been awhile since I've messed with it so it might just need an update.
Dertroks Feb 22, 2024 @ 4:54am 
Hi Russian Outcast, I've been testing it out against my missile but i had no luck in making it activate... Does it get overwhelmed by abundance of targets, as in if my tank is in range of APS radar will that bloat the system?
Russian_outcast  [author] Jan 1, 2024 @ 10:25am 
new patch is out, it works better now. it still has issues so please inform me of any new bugs found.
Russian_outcast  [author] Dec 31, 2023 @ 2:40pm 
I'm working on a patch for this system to deal with some of the problems. I'll update it once I'm done