Project Zomboid

Project Zomboid

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Better Flashlights [FIXED]
   
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2.255 MB
Oct 14, 2023 @ 11:32am
Feb 29 @ 4:31am
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Better Flashlights [FIXED]

Description
DOES NOT REQUIRE THE ORIGINAL MOD

This is a fix that was presented by someone in the comments section of the original mod that would fix the errors occuring from this mod giving the "null" error.

Workshop ID: 3050927523
Mod ID: BetterFlashlightsFixed
Popular Discussions View All (1)
2
Feb 29 @ 4:28pm
Improving Code Structure by Localizing Global Variables
매콤다람쥐
17 Comments
SPONGE Mar 30 @ 8:08pm 
Thank you :D
Sennyツ  [author] Mar 30 @ 7:29pm 
@SPONGE
Just only use this mod. This mod already includes the original + the fixed code.
You do not need the original mod.
SPONGE Mar 30 @ 6:01pm 
@Sennyツ Should I use the original mod "Better Flashlights" to use this mod? Or just use this mod to play PZ.
thecarvalhogamer Mar 8 @ 4:54pm 
thanks
>) Feb 28 @ 9:51pm 
@Sennyツ I see, I do know now that is a vanilla thing, too bad there's no rendering for flashlights on belts and helmets yet, thank you for your time and anwser, good fix of a good mod!
Sennyツ  [author] Feb 28 @ 6:02am 
@>) By the game itself, you can see other people's lights and your light can be shown to others if your flashlight is in your left/right hand. You cannot see someone's light if they're enabling the flashlight from their inventory/quickslot. Hopefully that's something that will be fixed/adjusted in B42.
>) Feb 27 @ 11:37pm 
I have a stupid question actually: I noticed that other players can't see the light of my hand-crank flashlight, but I can see the light of their torches which are from this mod. So is this like a vanilla thing or did this mod do something about this practicular problem?
Sennyツ  [author] Feb 19 @ 6:00pm 
@Rubber Ducky If you're talking about the original mod, you might as well just use this one as the original mod is already included with only a certain section of code changed.

@everyone else I just barely saw the reccomendation for the code change to run more optimal and I plan to implement it sometime this week. Thank you :cwat:
Rubber Ducky Feb 19 @ 7:54am 
can i just swap between the mods? does this work with better batteries (also throwing a weird error tbh)?
Kuree Jan 28 @ 9:00am 
Has the code structure been improved to run more optimally?