Total War: WARHAMMER III

Total War: WARHAMMER III

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Colourless' Vampire Counts HD Texture Pack
   
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graphical
Tags: mod
File Size
Posted
9.390 GB
Oct 14, 2023 @ 8:44am
1 Change Note ( view )

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Colourless' Vampire Counts HD Texture Pack

In 1 collection by ColourlessAmoeba
Colourless' Warhammer 3 HD Textures (All Races + Mods)
21 items
Description
(UPDATED JUNE 12TH, 2024)

Welcome everyone, I'd like to present you one of my Warhammer 3 HD Texture packs that I have made over the
course of 2 months. All of these were gruelling and exhausting to create, but they're finished now and I can finally rest.

A few things that I need to state:

- If there are textures --predominately hair and decals-- that contain black boxes behind them in a square-like formations, that is a product/error on CA's part, not mine. Please do not report errors that are of this nature unless it only appears when this mod is applied. I have tried fixing the ones that I COULD fix by editing the .wsmodel file of the rigid models that had these issues --this only worked on a few models that had this issue.

- There are some textures that have been upscaled by x8; however, with them starting out unfathomably small, and placed on assets that stretch the already small textures out, they will still look a bit off. There is not much I can do to combat this.

- You will/might see some artefacting due to me batch processing and automating the photoshop process for over 400 files per race. I did do a very quick sweep for the base_colour.dds files and fixed the issues that I could find, but there may be a few that were able to get by me. I have play-tested these mods for the past 1 1/2 months in 7 different campaigns, and I have only found an issue with Dwarven Hammerers, and to my knowledge, that is a Vanilla issue --red pixel artefact on lamellar kilt.

- If there are any serious egregious mistakes that I have made with any of these textures, please do let me know. Or if there is a unit that I genuinely did miss and haven't noticed yet, I will try to amend these issues as quick as possible.

I'd like to give a shout-out and thank you to I_LIVE_AGAIN for teaching me how to create these textures almost a year ago in November. I would not have been able to do this without him. The student has surpassed the teacher and you should subscribe to my texture packs as I have tried my best to increase their fidelity over his. I'm sorry I_LIVE_AGAIN.

I truly do hope that you enjoy these HD texture mods for every playable race in Warhammer 3. It took a lot of time and effort to create, but such a small thing makes the game an unbelievably better experience.


***LOAD ORDER***

- Put my texture mods above ALL OTHER MODS. They will be overwritten by any mod that touches anything within the variablemeshes folder, this will prevent these new textures from being overwritten.
30 Comments
Laughing Forest Apr 21 @ 12:49pm 
Did you remove the balefire from the Grave Guard eyes? Been looking for someone to do that! Any chance of a mini mod that just removes the balefire from all undead eyes and hooves?
ColourlessAmoeba  [author] Jan 7, 2024 @ 2:50pm 
@Dantalian: Please let me know if this is specific to my mod. Check with Vanilla first (test by having no mods enabled), then test with my mod enabled ONLY (no other versions of my HD texture mods, just this one), then test with all my other texture mods (if you have them that is), and then test with the current mod order that you had when you discovered this issue.

The reason I need you to do that in that order is because it is the quickest way to tell me whether it is Vanilla, this mod specifically, another one of my mods, or another mod that is causing the issue.

As I had looked at each and every unit model in-game prior to uploading this --EXCEPT HEROES AND LORDS-- this very well may have been an oversight on my part, to which I will attempt to fix as soon as it is confirmed that this mod does cause the issue.
ColourlessAmoeba  [author] Jan 7, 2024 @ 2:46pm 
@Krakenous: I believe Steam displays the compressed version of the mod that is uploaded to Steam servers? I'm actually unsure as to why the displayed size is so different than the actual size of the file, but as I had said to other commenters from my other texture mods: assume that the size you see under the thumbnail is at least 10x the size it displays.
ColourlessAmoeba  [author] Jan 7, 2024 @ 2:45pm 
@Hellknights: Most likely a Vanilla or and other mod specific issue as none of my HD Texture mods touch and/or contain any files pertaining to portholes. I WAS wondering what the game meant by porthole when I was upscaling the textures, but I had tested this when I was making the Beastmen HD Texture Pack --the first one I had completed-- and even that file doesn't have any porthole files edited.

@Gleen_Cross: As I had promised to another Steam User that I would try my hand at upscaling terrain textures, I will try my hand at upscaling banners as well. I am unsure if its really necessary as the Vanilla banners look fine, and I am not in the business of reskinning textures, but I certainly will try when I find the time.
Dantalian Oct 20, 2023 @ 3:46pm 
I have an error with the texture of Vlad's face that looks like cardboard
Does anyone else have it?
Krakenous Oct 20, 2023 @ 2:09pm 
Sorry 8.74gbs* I was converting wrong lol.
Krakenous Oct 20, 2023 @ 2:08pm 
So it's not a 763mb because my file is registering 9.17GBS holy crap. Why does Steam Workshop says it's only 763mbs?
King of Blades Oct 19, 2023 @ 2:36pm 
@Gleen Cross

What else were you expecting a mod called "(Insert Faction) HD Texture Pack" to be? Buffed stats?
Gleen Cross Oct 17, 2023 @ 8:46pm 
Oh, so these are retextures, I assumed it was banners. I miss banner mods, back in Warhammer "2" we had so many of those
Hellknights Oct 17, 2023 @ 8:53am 
Lahmian Bloodline lords have a black void for face when viewed in the character equipment screen and 3d porthole.