RimWorld

RimWorld

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【ZP】Rice cultivating civilization【1.4】
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Mod, 1.4, 1.5
File Size
Posted
Updated
93.405 MB
Oct 6, 2023 @ 2:36pm
Mar 22, 2024 @ 10:23pm
11 Change Notes ( view )

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【ZP】Rice cultivating civilization【1.4】

Description
※Rice cultivating civilization is a mod created by Toosenbo.
 Currently, Udon has taken over the mod management and release of the mod.
 I have received permission from Tosenbo to release this mod.
 If you have any bug reports or requests about this mod, please contact Udon.

==================================================================
2023/10/21 Corrections/Changes.
・Implemented a dictionary function for farm products in this mod.
 We plan to add tabs for food and buildings in the future.
・Fixed a problem where the water mill was outputting incorrect logs.
 Also, the description of the water mill has been corrected.
・The "hardet" effect of the meal effect was incorrect.
==================================================================

========================= Google Translation. =========================

-Precautions when using this Mod-
>Vanilla rice cannot be threshing and polishing.
>By colonizing the waterside, you can enjoy all the contents of this Mod.
>Difficulty is very high because it incorporates more serious elements than other agricultural mods.
>It is important to manage inventory, set work priorities, and restrict zones so that settlers do not die from overwork.
>Because of a very large amount of work, there is a shortage of labor.
>When rice cultivation is stable, a large amount of rice can be harvested.

-Regarding translation-
>This mod is written in Japanese.
>The translation at the time of vr1.0 can still be used by introducing the translation mod.
(Some translations are broken due to system restructuring.)
>This is to make the translation update smoother.
>The author doesn't make English translation because he wants to create another Mod.
>We welcome volunteers who can translate from Japanese into various languages !!
>GitHub is available for translation work.
>Give credit to those who participate.
>All translations are left to the translator.
>If you have any questions about the translation, ask the translator.

-Rice cultivation-
>Mod that pursues realistic rice production.
>You can start rice cultivation by completing the "稲(Japonica rice)" research.
>We aim to produce white rice from rice ears by implementing realistic rice cultivation processes.
>Please refer to the threshing and rice polishing in the image chart above for details.
>By-products such as "straw, rice husk, rice bran" during threshing and milling can be processed into crafts and animal feed.
>Completing the research will allow you to use agricultural machines suitable for each era.
>Various special products that can make money are added. (meals, crafts, straw rice bag, etc.)

-Produce-
> A total of 28 crops are added.
> There are 22 kinds of vegetables, 3 kinds of fruit trees, and 3 kinds of other crops.
> When growing a crop, be sure to press the "i button" and check the information window.
> There are no naturally occurring crops like VGP or RimCuisine2.
> Vegetable types are subdivided into 6 types, giving variety to recipes.
→ Rice, Been and fungsu, Fruits veg, Leef veg, Root veg, Fruit

-cuisine-
> There are a total of 69 additional dishes.
> There are 53 kinds of dishes, 16 kinds of luxury goods, and 4 kinds of sake.
> Japanese bread Mod is integrated so you can enjoy bread together.
> The types of dishes are mainly Japanese foods or foods that originated in Japan.
> When pawns eat meal, their abilities and emotions are improved.
  (Some have added mischief elements.)
> Adds RPG-like elements that become stronger when eaten.
  (A lot of dishes are needed to be effective. Test stage)
> Unlike vanilla recipes, cooking requires a variety of ingredients and seasonings.
> The type of food used increases, but the nutrients required are the same as vanilla.
> For more information, please refer to Cooking, Seasoning, Ingredient Processing, Classification of Ingredients in the image chart above.
> "Expandable Fermenting and Processing" is newly introduced. (Test stage)
> This is a great mod that makes it easy to make a brewing system.
> Sake and miso, soy sauce, and vinegar turn into a brewing system.

Manual
https://imgur.com/a/h034Kry
https://steamcommunity.com/sharedfiles/filedetails/?id=1752711768

==================================================================

About Translation

The translation policy for this mod is as follows

We do not translate from Japanese to other languages.
Please feel free to create translation mods.
Please give the utmost respect to the creators of translation mods.
Please do not demand early completion of translation mods.

==================================================================

クレジット(credit):

Program
・Tosenbo
・Fujisawa
・miyamiya

Texture
・Dulla
・asu
・GNOME-sub
・cuproPanda
・RimMod相談所

協力していただいた皆様には多大な感謝をします。
We thank everyone who cooperated! !

このMODは再配布を禁止します。
This mod prohibits redistribution.
==================================================================

検索ワード:和風、農業、栽培、料理、醸造、食事、和食、嗜好品、家具


95 Comments
fukkie1968 Apr 21 @ 1:27am 
埋め立て浅瀬、養殖網、水田が全くもって使用できません
如月·薔薇 Mar 30 @ 7:09am 
养殖网放不了无法使用,请修复一下
sturmtiger444 Mar 28 @ 10:10pm 
養殖網が設置できない、「次の支持地盤が必要です:養殖網設置」のエラー文が出てくる。
浅瀬、浅海、流水、沼全て。
MawoKayblis Jan 31 @ 10:33pm 
I really enjoy this mod, hope for the update and bug fix.
BlueTressym Dec 17, 2024 @ 10:48pm 
https://gist.github.com/HugsLibRecordKeeper/a099bc4c4c3f2a324b06c174afe44aeb

The brazier doesn't work; it can be fuelled and uses up fuel but produces no light. Also, the log is constantly being spammed with an error about a cast being invalid. I have no idea what that is, never mind how to fix it.
BlueTressym Dec 13, 2024 @ 9:58pm 
Adding: It seems to be all of the production facilities: the tatara furnace claims it has no ingredients, which isn't the case as the ingredients are in my storage (they're within range, I checked). The rice stone slurry does the same. I love this mod but the bugs are making it very hard to use.
BlueTressym Dec 13, 2024 @ 8:52pm 
https://gist.github.com/HugsLibRecordKeeper/404a6c6254c6658a810d868819d0aa0e

All of my rice processing benches are reporting these weird errors and seem to arbitrarily decide when to work or not. I can't place the fish hatchery either because of terrain requirements that i don't know.
Kiwi Nov 18, 2024 @ 9:25am 
I used Rimmsqol to edit the floor tiles and removed the dirt gatherable requirement. Works now.
Rainstone Oct 18, 2024 @ 3:54am 
I think it is not b/c everything is in japanese but b/c the author made a new terraindef and only put those defs(XYZGatherable - in RPC_TerrainAffordances) to terrains added by this mod
Maybe the author should add those 'Gatherable' defs to vanilla terrains for gathering spots and production buildings to actually work
Shork with a Torpedo Oct 12, 2024 @ 10:20am 
This is unplayable if you play in EN. Because all the def names are in JP not just descriptions and labels, otherwise the mod can't recognize dirt or water unless you change the language into JP