Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta
Also, two minor suggestions:
1. Customizable primary parent values for inheritance, as right now inheritance appears to be either: both parents' genes are inherited at 100%, or one parent disproportionately affects the child's genome (100% for primary parent, barring overrides from secondary that are randomly inherited?), based on config.
2. An FAQ would be nice
That all being said, great job making a mod that fixes a lot of the issues with inheritance in vanilla.
Just set the mod config to inherit 100% of both.
Keep in mind that unless you're using mods that reduce gene costs it may run over budget. Also conflicting genes will always get overwritten (E.g. Strong Immunity + Perfect Immunity)
Is there a way to make it so the dominant gene xenotype is inherited along with everything else when using dominant genes? I mean I can just use character editor to fix any kids who come out baseliner, but it'd be cool to not need to do that.