Europa Universalis IV

Europa Universalis IV

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Anbennar: Enhedd
   
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305.280 MB
30 Sep 2023 @ 10:36pm
4 Jan @ 5:03am
7 Catatan Perubahan ( lihat )

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Anbennar: Enhedd

Deskripsi
Enhedd is compatible with the latest Steam build of Anbennar (Fires of Conviction). Report any bugs to ladytrin in the Submodding channel of Anbennar's Discord server https://discord.gg/anbennar


Full gallery of changes: https://imgur.com/a/enhedd-rRiwgYx


Enhedd is a submod for Anbennar that asks the question of "what if the Empire was in Lencenor, and had more gnomes?" A timeline that diverges after the elven landing, and with a new setup for Cannor. After all, Enhedd means Unity in gnomish. Would Lorenan the Great be proud?



The Setup:

- The Empire is now centred in Lencenor and the Small Country. Following the end of the Fourth Flower War, the Grand Duchy of Lorent was dissolved, with victory secured by the Grand Duchy of Iochand and their ally Dameria. The Empire of Enhedd hosts far more gnomes and Halflings, but includes a wide number of human, dwarvern and elven people, but now also hosts Harpies from the Dragon Coast, and the Rosecrusher orcs; a group of Grey Orcs hired by Iochand for the Fourth Flower War and granted a new home in the aftermath.

- The East Dameshead is divided among several bickering kingdoms of old: Dameria, Esmaria, Verne, Wex, Sugamber and Aldresia among the strongest. Gnolls hold most of Busilar, the Tefori reaver-kingdom holds on across the Divenhal, and The Borders maintains freedom.

- Northern Cannor remains shattered among many lords and tribes. The Alenics remain divided from Enhedd interference, the Gerudians are suffering from recent defeats from the Trolls, and the Grey Orcs have fallen apart into warring tribes.

- The Dragon Coast is divided between Kobolds, Reavers, Harpies and Gnomes. Drekiriki continues to raid the Westcoast with its Reaver and Kobold ship crews. The kobolds are divided between tribes uniting the caves, hills, surface and Nimscodd. Gnomes still hold the Storm Isles and all up to the Gnomish Pass, with an Imperial Kobold march established in the south. The Dragonheight Harpies hold control over the Moorlands between Kobold tribes.

- Escann is now more crowded. An imperial elven adventurer and wood elves in exile, isolationist halflings, gnome bards on tour and Old Sun Cultists looking for a new home. Farranean survived the Greentide, and many goblins have flocked under the new largest tribe of Flung Head. Some adventurers have shifted their starting location, including the Corintar sitting just outside Castonath.

- Bulwar has spent a decade facing the Goblintide, as numerous tribes flooded the surface after fleeing the orcs heading west. Faith divides the humans, gnolls, elves, halflings, harpies and goblins of Surael's land.

- The Serpentreach and Middle Dwarovar have had a shakeup of powers and surviving holds, and the Tree of Stone both prospers and destroys.

- The Sorrow is divided between encroaching gnolls, the elves of Anarat, rebelling Aakhetist kobolds and the reduced Empire of Kheterata.

- Rahen is facing the aftermath of the Hunter of the Deep's kobolds ravaging the surface, with many seeking to reclaim the land from the kobolds. The Northern Kingdoms continue to cling to the old faith.

- The Jade Empire faces dissolution, with both vassal hold and hobgoblin march alike vying for independence, reshaping the land forever.

- Much of Haless is ruled by stable states, its era of warlords long behind them. Halflings boast a large population here, having travelled east from their homelands.

- The Ringlet Isles are dominated by local tribes of halflings and Gataw, living surrounded by the sea and seeking to unite.

- The Leechdens is divided, between those who revere the Leechfather, and those who sing him back to sleep.

- Dalaire is divided by three groups: The Kinbond of the western forests, the Teira elves native to the east, and the Lost Gerudians, who arrived on voyages from Cannor unable to return home.



Features of Enhedd:


General
  • The Empire is shifted east to Lencenor and the Small Kingdom. Eight electors hold vote over who
  • Many new tags, cultures and religions in this more chaotic setup.
  • New formables for various nations. Can you restore Lorenan's High Kingdom?
  • Bulwar has faced the Goblintide within the last decade, how will they face new invaders on top of religious disunity?
  • Haless is far more centralised, but Rahen faces a disintegrating Raj and Jade Empire, and a wild land of adventurers and kobolds.
  • Dalaire has tags all seeking to unite into a single empire, and the Leechdens is once again playable.


Cultural Rework
  • New cultures to divide up larger ones and provide more regional identity and new tags, largely based on lore or seperation. Cannorian Elves divided on their geography, Halflings divided based on historical regional identities, and Gnomes expanded to fit their new homes.
  • Reflavoured cultures, for those with new meaning or retaining their older identities, like the Somanni in Lencenor or Damesdaler of the East Dameshead.
  • Cultures shifted between groups, such as the Blue Reachmen becoming Gerudian.
  • The Silver Elves of Cannor and Sun Elves of Sarhal have been divided into separate groups, each with many cultures within.
  • The Bulwari cultures have been split into two groups for humans, Bulwari and Far Bulwari. There are now four elven cultures from the Sorrow and Bulwar itself. Kobolds, Halflings and Harpies are also now more distributed amongst the races of Bulwar.
  • The Vyzemby Halflings have been split off from the Smallfoots of the North into a separate culture group. A third group, the Breadbasket Halflings, can be found in Haless, Rahen and East Sarhal.
  • New formable cultures for many of the new tags, to craft a new identity away from their homeland.


New Nations
  • Several new Escanni adventurers, with their own formable countries. Also a new Goblin formable for the Escanni Goblins.
  • Many new nations within the Empire, to fill it with new princes with their own identity. Some entirely new, most based on historical nations and cities.
  • Several new goblin tags in Bulwar, each with 1-2 formables.
  • New Hobgoblin, Halfling & Gataw tags in Haless & Rahen.
  • Adventurer tags and formables for the lands of northern Rahen.
  • A new tag to represent every new culture.
  • Many renamed tags to represent their altered history or situation.


New Religions
  • The Eidoueni Pantheon lives on in southern Lencenor and among the Ruby Dwarves, but with a touch of RC syncrecism.
  • The Ansuwir faith represents the faiths of Pre-Castanorian Alenics, focusing on the Alen River and the World Serpent.
  • The Silver Court believe the seven legendary elves of the Silver Band all became divine, second only to Castellos.
  • The Iochanders and neighbouring cultures have refused to abandon the Court of Masks, a Regent Court heresy that has guided the Iochanders and Creek Gnomes for centuries.
  • The Bulwari have adopted many new faiths, one faith that believes Kuza, mother of Surakel, lives on to defend the night. The Lightfather faith believes Surael and Castellos are one.
  • The Raheni Pantheon lives on in the North of Rahen, seperate from High Philosiphy.
  • Many shifted religious setups for minor faiths in Cannor like The Thought, Xhazobkult, and Kobold Dragon Cult, with new adventurer tags bringing their faith with them.



This is Version 1.6, for the Fires of Conviction update.
For the best responses about issues with the mod, ping ladyrin in the #submodding channel Anbennar Discord: https://discord.gg/anbennar

Anbennar main mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1385440355
28 Komentar
Ed 20 Apr @ 8:11am 
WARNING! Carry on reading! Or you will die, even if you only looked at the word warning! Once there was a little boy called Joey, he was ten-years-old and he lived in a mental hospital because he posted a shitty copypasta onto a People Playground mod's comment section . He got so bad he went to kill all the staff in the hospital so the Feds decided that best idea was to get rid of him so they set up a special room to kill him, as inhumane as possible. And he sat there in agony for hours until he died. Now every week on the day of his death he returns to the person that reads this letter, on a monday night at 12:00 a.m. He creeps into your room and kills you slowly, by pegging you and watching you bleed to death. Now send this to ten other profiles on this one site, and he will haunt someone else who doesn't. This isn't fake. apparently if u copy and paste this to ten comments in the next ten minutes nothing will happen: sorry man i am not taking the risk
Col_Aur(ful) 22 Feb @ 7:27am 
in Ekha the new peakfoot halflings don't have halfling minorities. Ekha is incapable of doing independance because the OG needs the gnollish tag to fight against for independence
Col_Aur(ful) 19 Feb @ 9:47pm 
Wow this looks like amazing. A couple questions, are the dragoncoast harpies a unique culture like is referenced in the base lore, do they have unique missions?

For the goblins did you add new cults for the new religions or better surviving religions?

Spent the last few games playing new different countries and was wondering before grabbing this
Fantastic Fwoosh 15 Jan @ 2:58am 
@TIBERIUS EQUITUS GRACCHUS i think those are likely meant to be Transmutative Accord, the other religion added alongside Accretive accord in Fires of Conviction (or maybe the previous update).

If you want a fun and potentially rewarding run, i recommend greenstone exiles in Rahen. They are buggy as all the tribal pseudo-adventurers are but are fun to play with interesting scaling concepts and a easy avenue into Dwarven Pantheon (it will dump your economy with no devotion and leave you open to the disaster, pretty good nontheless)
Shadow Dragon 7 Jan @ 1:32pm 
Hm. I tried to play the old sun cult fellows in Escann. Sadly their country can only be formed when they are in West Escann even tho they start in the South. But the biggest problem was that they got the mission tree of the Sons of Dameria...
TIBERIUS EQUITIUS GRACCHUS 4 Jan @ 10:02am 
I always like to give a look around when this mod updates, it's real interesting. Anyway found some bugs while looking: several of the provinces in the Gol region have no culture, also one of the tags in western Dhujat has no religion.
Fantastic Fwoosh 23 Des 2024 @ 12:55am 
Since this hasn't been updated, i thought id just mention this works now for the 'Fires of Conviction' steam update, but has a lot of clashing with the new content and probably a good few incompatible MT's with the new layout. (80% of tags have halfling ideas and administration etc.)
SchGang 25 Sep 2024 @ 9:19am 
i hope we see more of moorlin i love bird woman!
Trin  [pembuat] 11 Sep 2024 @ 6:53pm 
hm, thats odd. it shouldnt do that
Proxyx8 9 Sep 2024 @ 6:05pm 
Is it intended for the mod to remove automatic missionaries?