Europa Universalis IV

Europa Universalis IV

Anbennar: Enhedd
29 Comments
Agraza Sep 8 @ 2:59pm 
empire is shifted *west* to lencenor <3
Ed Apr 20 @ 8:11am 
WARNING! Carry on reading! Or you will die, even if you only looked at the word warning! Once there was a little boy called Joey, he was ten-years-old and he lived in a mental hospital because he posted a ♥♥♥♥♥♥ copypasta onto a People Playground mod's comment section . He got so bad he went to kill all the staff in the hospital so the Feds decided that best idea was to get rid of him so they set up a special room to kill him, as inhumane as possible. And he sat there in agony for hours until he died. Now every week on the day of his death he returns to the person that reads this letter, on a monday night at 12:00 a.m. He creeps into your room and kills you slowly, by pegging you and watching you bleed to death. Now send this to ten other profiles on this one site, and he will haunt someone else who doesn't. This isn't fake. apparently if u copy and paste this to ten comments in the next ten minutes nothing will happen: sorry man i am not taking the risk
Col_Aur(ful) Feb 22 @ 7:27am 
in Ekha the new peakfoot halflings don't have halfling minorities. Ekha is incapable of doing independance because the OG needs the gnollish tag to fight against for independence
Col_Aur(ful) Feb 19 @ 9:47pm 
Wow this looks like amazing. A couple questions, are the dragoncoast harpies a unique culture like is referenced in the base lore, do they have unique missions?

For the goblins did you add new cults for the new religions or better surviving religions?

Spent the last few games playing new different countries and was wondering before grabbing this
Fantastic Fwoosh Jan 15 @ 2:58am 
@TIBERIUS EQUITUS GRACCHUS i think those are likely meant to be Transmutative Accord, the other religion added alongside Accretive accord in Fires of Conviction (or maybe the previous update).

If you want a fun and potentially rewarding run, i recommend greenstone exiles in Rahen. They are buggy as all the tribal pseudo-adventurers are but are fun to play with interesting scaling concepts and a easy avenue into Dwarven Pantheon (it will dump your economy with no devotion and leave you open to the disaster, pretty good nontheless)
Shadow Dragon Jan 7 @ 1:32pm 
Hm. I tried to play the old sun cult fellows in Escann. Sadly their country can only be formed when they are in West Escann even tho they start in the South. But the biggest problem was that they got the mission tree of the Sons of Dameria...
TIBERIUS EQUITIUS GRACCHUS Jan 4 @ 10:02am 
I always like to give a look around when this mod updates, it's real interesting. Anyway found some bugs while looking: several of the provinces in the Gol region have no culture, also one of the tags in western Dhujat has no religion.
Fantastic Fwoosh Dec 23, 2024 @ 12:55am 
Since this hasn't been updated, i thought id just mention this works now for the 'Fires of Conviction' steam update, but has a lot of clashing with the new content and probably a good few incompatible MT's with the new layout. (80% of tags have halfling ideas and administration etc.)
SchGang Sep 25, 2024 @ 9:19am 
i hope we see more of moorlin i love bird woman!
Trin  [author] Sep 11, 2024 @ 6:53pm 
hm, thats odd. it shouldnt do that
Proxyx8 Sep 9, 2024 @ 6:05pm 
Is it intended for the mod to remove automatic missionaries?
Sibunaytlas Jun 27, 2024 @ 12:00pm 
Based and gnomepilled
Dovinya Jun 20, 2024 @ 9:33am 
This looks dope as hell and exactly what I need to shake up my Anbennar games. Is there a list out there of which new countries have missions? the Escanni Adventuring elves look dope
DrSorros Apr 23, 2024 @ 4:12am 
Getting a bug where all cultures showing as Orcish on start screen, and the racial panels for adm/mil are broken. Running w/ BB as of today
Trin  [author] Apr 20, 2024 @ 4:05am 
Ah yes thankyou, I shall fix that. Related to the new anbennar T5s being added to BB.
Troll Apr 16, 2024 @ 2:24pm 
There seems to be an issue w/ the Tier 5 (military doctrines and organisation) gov reforms, namely that it doesn't exist and is blank for everyone I've tried. I am using the Bitbucket.
Trin  [author] Apr 11, 2024 @ 8:04pm 
It appears changes in the dev build of anbennar that the mod is built on result in it crashing for the steam release of anbennar
SinBoi Apr 7, 2024 @ 11:47am 
Unfortunately, the mod seems to be unplayable currently. I tried booting it up with only Anbennar alongside it, and it crashes during loading every time.
SchGang Jan 25, 2024 @ 4:44am 
i wanna see more of moorlen
SchGang Jan 7, 2024 @ 7:37am 
how do you play the mod wean i enale it withoiut anbennar its just europa and with anbennar its just normal anbennar
EasyCo Oct 15, 2023 @ 3:07pm 
@TIBERIUS EQUITIUS GRACCHUS

You are my hero for both the warning regarding formables and for the general description about some of what the mod adds. I *seriously* wish mod teams would put more work into leaving at least some sort of description showing changes, additions, etc.

There are several Anbennar mods on Steam that I (and certainly others) avoided since they have large file sizes and next to no description.
TIBERIUS EQUITIUS GRACCHUS Oct 7, 2023 @ 8:34am 
Oh and while the new adventurer's do have a formable, due to a bug you can't ever use the decision. Because the new adventurer's don't start with the adventurer reforms, and you need the last one "Become a Country" to enact their country formation decision. I think only the Bulwari Adventurer starts with what you need.
TIBERIUS EQUITIUS GRACCHUS Oct 7, 2023 @ 8:13am 
For those who haven't tried it yet, the mod adds quite a few things:

1) A religion for the Rubyhold Dwarves and some Lencori neighbors
2) The Alenic Religion
3) Splits the Moon Elves into like 4 different cultures, new Halfling and Gnome cultures too.
4) Grey Orc nation that becomes Lencori Half-Elf in Derainne's lands.
5) Several new adventurer bands in Escann: 2 Elves, 1 Gnome, 1 Halfling, and 3 Human
6) A new Grey Orc formable in the North Pass
7) The two other Kheteratha Nations of Aakhet and the Gnome ones are now there from game start
8) A harpy nation
9) Two new Gnoll nations and the existing one in Busilar was massively increased in size.
10) Probably more I missed.
Túrin Oct 5, 2023 @ 4:05pm 
Love to see stuff like this :steamthumbsup:
Solodon Oct 4, 2023 @ 3:32am 
interesting idea
Chainsaw Doggo Oct 3, 2023 @ 6:59am 
Blessed timeline where the Gnomish hierarchy never collapsed and instead reformed into the gnomish empire :winter2019coolyul:
alive_with_realgrugs Oct 2, 2023 @ 10:26pm 
What version
Lekoopa20 Oct 1, 2023 @ 6:05am 
for which version is this mod?
Sir_RedDog_of_Smeg™ Oct 1, 2023 @ 3:09am 
Neat!