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For the goblins did you add new cults for the new religions or better surviving religions?
Spent the last few games playing new different countries and was wondering before grabbing this
If you want a fun and potentially rewarding run, i recommend greenstone exiles in Rahen. They are buggy as all the tribal pseudo-adventurers are but are fun to play with interesting scaling concepts and a easy avenue into Dwarven Pantheon (it will dump your economy with no devotion and leave you open to the disaster, pretty good nontheless)
You are my hero for both the warning regarding formables and for the general description about some of what the mod adds. I *seriously* wish mod teams would put more work into leaving at least some sort of description showing changes, additions, etc.
There are several Anbennar mods on Steam that I (and certainly others) avoided since they have large file sizes and next to no description.
1) A religion for the Rubyhold Dwarves and some Lencori neighbors
2) The Alenic Religion
3) Splits the Moon Elves into like 4 different cultures, new Halfling and Gnome cultures too.
4) Grey Orc nation that becomes Lencori Half-Elf in Derainne's lands.
5) Several new adventurer bands in Escann: 2 Elves, 1 Gnome, 1 Halfling, and 3 Human
6) A new Grey Orc formable in the North Pass
7) The two other Kheteratha Nations of Aakhet and the Gnome ones are now there from game start
8) A harpy nation
9) Two new Gnoll nations and the existing one in Busilar was massively increased in size.
10) Probably more I missed.