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The implants don`t seem to count as bionics/implants for other mods in the filters of bills, which means that in "HOPM" that for example the Psychic Fusion Core just gets deleted or left behind.
Haven't tested it with all the implants just with the Psychic Fusion Core.
Also it can't be spawned in, with "spawn thing" in def mode, adding it in the hediff menu works though.
The implants can still be removed with operations and do appear as an item on the ground.
This was tested with just Psychic ♛ Implants, it's prerequisites, and "HOPM", nothing else in the mod list.
Would it be possible to make this mod compatible?
It seems to be this mod that needs the editing as far as I can tell.
PS. Really like the mod otherwise
I wanted to give an idea for an implant. I don't know if its possible, but I was wondering if an implant that reduces the time needed to cast a psycast would be possible? A lot of psycasts take a long time to cast, but maybe an implant that halves the time to cast in exchange for doubling the heat they produce would be cool? Or maybe some implants that work kinda like the mechinator implants in Biotech that can be taken multiple times for increased strength?
Again, not sure if possible with how psycasts are coded, but it would be cool if possible. Again, thank you for the mod, its really amazing!