RimWorld

RimWorld

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Vanilla Races Expanded - Fungoid
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Mod, 1.4, 1.5, 1.6
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3.358 MB
Sep 28, 2023 @ 11:49am
Jul 31 @ 2:35pm
9 Change Notes ( view )
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Vanilla Races Expanded - Fungoid

In 2 collections by Oskar Potocki
Vanilla Expanded
110 items
Vanilla Expanded - Empire playthrough
148 items
Description
[www.patreon.com]



See change notes



Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.

The Fungoids are a new archite-dependent rare xenotype, inspired by the eerie depictions of zombies but with a distinctive RimWorld twist. Initially capable of rational thought, these genetically-engineered beings gradually lose their mental sharpness while their physical prowess escalates.

Delve into the lore of Fungoids, initially conceived as a military project to combat the Insectoid menace. Explore a vast array of unique genes! Immerse in the genetic diversity with new genes like Mind Coalescence, Gene Infector, Fungal Crest, and many more, each with unique effects and mechanics.

Experience the suspense and danger of the new Ship Part Crash event, where a fungoid ship crashes, unleashing a potential threat upon your colony.

The mod is laden with new items, mechanics, and a detailed narrative on how the fungoids interact with the world, their infection abilities, and their evolving physical and mental attributes.

Embark on a journey of genetic exploration and face the ancient threats that lurk within the cosmos. Watch as your favourite colonists turn into mutated fungal monstrosities, as they slowly succumb to husks of their former self.



Vanilla Races Expanded - Fungoids adds following mechanics to the base game:
























Mad Skills will overwrite our patches regarding skill loss

[forms.gle]



Q: Will this mod work without Biotech DLC?
A: No. It uses the new gene system to work with Biotech.

Q: Will you make a HAR version of this race?
A: No, this is exclusively for the Biotech DLC.

Q: Do these genes appear in genepacks in the game?
A: They do! You can find the individual genes and apply them to any pawn!

Q: How do I get my own fungoids?
A: There is no other way that waiting for the fungoid ship to crash, and then letting one of your colonists be infected. Simply don’t treat the infection, and your colonist will turn into a fungoid!

Q: What happens to existing xenotypes when colonists become fungoids?
A: They turn into endogenes! This means that a fungoid hussar will retain some hussar attributes!

Q: Can I add it to an ongoing save?
A: Yes, but I don’t think you can safely remove xenotype mods, so don’t come crying when your game breaks if you remove mods!

Q: Why are fungoids not zombies?
A: Fungoids are our own twist on a mutating virus. They were never meant to be a swarm of mindless husks that groan, moan and die to headshots. We want them to be stronger, more impactful and truly dangerous in numbers greater than 1.

Q: How do colonists become fungoids?
A: They need to be hit by a fungoid in melee. This will apply the Xenotype infection.

Q: Can I install the Gene infector gene on anyone?
A: Yes! And even better - it will change infected people into whatever xenotype infected them. Yes, you can make a catgirl that infects people and turns them into catgirls.

Q: I have a suggestion!
A: Excellent! Pop it in the comments section.

Q: CE compatible?
A: CE compatibility is handled on the side of CE.

Q: Is it compatible with the mod that we shouldn’t talk about?
A: No idea, and I’m not interested.




Graphics are created by Oskar Potocki.

Code work by Sarg.

Storyteller artwork by vitalii.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]
Popular Discussions View All (1)
49
Aug 19 @ 1:01pm
PINNED: Suggestions
Sarg Bjornson
433 Comments
Sarg Bjornson  [author] Aug 27 @ 4:53am 
<3
Monkeyishi Aug 27 @ 4:43am 
thats fair. i'll submit it properly for you. my apologies.
Sarg Bjornson  [author] Aug 27 @ 4:39am 
Nothing is consuming shit if you don't report it properly
Monkeyishi Aug 27 @ 4:38am 
Yeah. I'm having it as well. It's consuming alot of my tps for map components.
Demonk Aug 6 @ 2:56pm 
Hello. How do I add Vanilla Races to ongoing game? I have added mods shortly after starting new game - but already in year 5 and haven't seen any of the new races.
Pillowkitty Aug 6 @ 12:04pm 
Glowforest biome seems to trigger "ate human meat" even when individual is set to a carnivore diet. Moodlet occurs when there is no active consumption of food.
Dalaimoc Jul 29 @ 11:31pm 
@LebendigesKissen as these are xenosgenes it should be possible to just inject any xenogen into a fungal pawn to override any other xenogenes , same with sanguophages
Karol Nawrocki Jul 28 @ 1:33am 
ancient astrosuits dont have vaccum resistance
LebendigesKissen Jul 27 @ 8:17am 
Is there a way to override the genes the Fungoid have? A young woman just dropped into my colony and I dont want her to be send away but since she is a Fungoid and... well... pretty ugly I don't want her having ANY social actions of course. So I though I just override her Xenotype with another one. Is that possible? Since her health tab says the gen infestation can't be cured
Faren Jul 24 @ 12:05am 
Oh, thanks