RimWorld

RimWorld

874 hodnocení
Vanilla Races Expanded - Fungoid
8
8
2
2
3
3
5
2
   
Ocenit
Přidat do oblíbených
Oblíbeno
Odebrat z oblíbených
Mod, 1.4, 1.5
Velikost souboru
Přidáno
Aktualizováno
3.279 MB
28. zář. 2023 v 11.49
2. dub. v 7.30
Poznámky ke změnám (6) – zobrazit
Abyste mohli použít tuto položku, musíte vlastnit DLC.

Klikněte na „Odebírat“ pro stažení položky
Vanilla Races Expanded - Fungoid

V 2 kolekcích od uživatele Oskar Potocki
Vanilla Expanded
96 položek
Vanilla Expanded - Empire playthrough
148 položek
Popis
[www.patreon.com]



See change notes



Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.

The Fungoids are a new archite-dependent rare xenotype, inspired by the eerie depictions of zombies but with a distinctive RimWorld twist. Initially capable of rational thought, these genetically-engineered beings gradually lose their mental sharpness while their physical prowess escalates.

Delve into the lore of Fungoids, initially conceived as a military project to combat the Insectoid menace. Explore a vast array of unique genes! Immerse in the genetic diversity with new genes like Mind Coalescence, Gene Infector, Fungal Crest, and many more, each with unique effects and mechanics.

Experience the suspense and danger of the new Ship Part Crash event, where a fungoid ship crashes, unleashing a potential threat upon your colony.

The mod is laden with new items, mechanics, and a detailed narrative on how the fungoids interact with the world, their infection abilities, and their evolving physical and mental attributes.

Embark on a journey of genetic exploration and face the ancient threats that lurk within the cosmos. Watch as your favourite colonists turn into mutated fungal monstrosities, as they slowly succumb to husks of their former self.



Vanilla Races Expanded - Fungoids adds following mechanics to the base game:
























Mad Skills will overwrite our patches regarding skill loss

[forms.gle]



Q: Will this mod work without Biotech DLC?
A: No. It uses the new gene system to work with Biotech.

Q: Will you make a HAR version of this race?
A: No, this is exclusively for the Biotech DLC.

Q: Do these genes appear in genepacks in the game?
A: They do! You can find the individual genes and apply them to any pawn!

Q: How do I get my own fungoids?
A: There is no other way that waiting for the fungoid ship to crash, and then letting one of your colonists be infected. Simply don’t treat the infection, and your colonist will turn into a fungoid!

Q: What happens to existing xenotypes when colonists become fungoids?
A: They turn into endogenes! This means that a fungoid hussar will retain some hussar attributes!

Q: Can I add it to an ongoing save?
A: Yes, but I don’t think you can safely remove xenotype mods, so don’t come crying when your game breaks if you remove mods!

Q: Why are fungoids not zombies?
A: Fungoids are our own twist on a mutating virus. They were never meant to be a swarm of mindless husks that groan, moan and die to headshots. We want them to be stronger, more impactful and truly dangerous in numbers greater than 1.

Q: How do colonists become fungoids?
A: They need to be hit by a fungoid in melee. This will apply the Xenotype infection.

Q: Can I install the Gene infector gene on anyone?
A: Yes! And even better - it will change infected people into whatever xenotype infected them. Yes, you can make a catgirl that infects people and turns them into catgirls.

Q: I have a suggestion!
A: Excellent! Pop it in the comments section.

Q: CE compatible?
A: No idea. If it is, I’d appreciate if someone from CE let me know.

Q: Is it compatible with the mod that we shouldn’t talk about?
A: No idea, and I’m not interested.




Graphics are created by Oskar Potocki.

Code work by Sarg.

Storyteller artwork by vitalii.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]
Populární diskuze Zobrazit vše (1)
36
21. kvě. v 3.08
PŘILEPENO: Suggestions
Sarg Bjornson
Počet komentářů: 330
CrackaJack 22. kvě. v 16.20 
idk why would anyone hate the vomitting, it even happens in combat^^ theyre so ugly, its a weapon in itself. an enemy worthy of hate. i wouldnt have breakfast with them unless i go full fungoid tho, think of the social fights- infections and rot stink blood. theyre meant for killing them with fire or infecting everything
Erotic Crab Noises 14. kvě. v 13.38 
it would appear he used Igor and a custom faction to make it happen
Oskar Potocki  [autor] 14. kvě. v 3.27 
Nope, No idea, must be some other mod maybe?
Erotic Crab Noises 13. kvě. v 15.00 
so i watched the mushroom madness videos with this mod and I wanted a similar vibe. is it the story teller that makes them constantly be attacking or am I missing something?
Minakura 9. kvě. v 22.22 
I don't think this is really a bug as the red word appears usually only when I try to create a quick new game by dev. mode, but maybe I'm wrong. The reason why I think this mod may be the issue is that I can only find "canapplyselftookthoughts" in this mod's code.

Could not find player faction.
error while notifying ideos of a historyevent: system.nullreferenceexception: object reference not set to an instance of an object [ref 2814bf48] at rimworld.ideoutility.notify_historyevent (rimworld.historyevent ev, system.boolean canapplyselftookthoughts) [0x0012b] in <957a20e0be784a65bc32cf449445b937>:0 at rimworld.historyeventsmanager.recordevent (rimworld.historyevent historyevent, system.boolean canapplyselftookthoughts) [0x00000] in <957a20e0be784a65bc32cf449445b937>:0
Sarg Bjornson  [autor] 6. kvě. v 4.36 
Oskar helped a liiiiiittle bit
ManicMillennial 6. kvě. v 4.12 
I love your work Sarg! You are so, so, great!
Sarg Bjornson  [autor] 3. kvě. v 7.54 
But that's OK! That's why the genes area available to make your own custom xenotypes :)
Gerewoatle 3. kvě. v 7.52 
I think some people just really want this mod to be something it was never actually intended to be.
Sarg Bjornson  [autor] 3. kvě. v 6.54 
Why are your colonists having breakfast with a twisted, horrible fungal monster?