Project Zomboid

Project Zomboid

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Functional Appliances
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7.028 MB
Sep 27, 2023 @ 11:17am
Apr 12 @ 10:38am
35 Change Notes ( view )

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Functional Appliances

Description
This mod was created to give some functionality to objects in the game that currently have no use.

Popcorn Machines:
They now have function and will convert instant popcorn packets and Sapph's corn kernels into edible popcorn without the pain of burning the food. Popcorn buckets are also added and you can butter the popcorn when in a bucket.

Hotdog Machines:
They also have function and will keep from burning those priceless sausages. It uses the base sausages and sliced bread in the game to make hotdogs. If you have Sapph's Cooking mod installed you can also use the sausages and hotdog buns from that mod as well.

Soda Fountains:
Are now plumbed objects and will dispense water for all the uses. It also dispenses soda to fountain cups and refills soda/water bottles for preserved use. They use soda syrups and CO2 tanks to operate. Just drop them into the counter the table top unit is on or put them inside the Slurp 'n Burp stand alone unit. These can now pull materials from any static container in the square or the square behind them. If water is a problem, try using water jugs from the Water Dispenser mod.

Bar Taps and Kegs:
Setup the kegs in furniture containers with the taps connected and you can pour them into red cups, beer mugs, and refill bottles. Kegs pulled from any static container in the square with the bar taps. Compatible with More Brews and More Brews kegs now spawn in bar tap counters in 2.0!

Food Display Counters, Buffet Islands, Rounded Glass Display Counters and Vending Machines:
These are now temperature settable appliances for food storage. Some have Hot, Warm, or Cold others just Warm and Cold. Each segment has it's own settings. Now automatically spawn on when they can and switch to cold in ice cream parlors, cafes, bakeries, etc. Pizza parlors and other restaurants will default to warm. Soda Machines automatically default to cold.

Industrial Deep Fryers:
The deep fryers are now setup to randomly have vegetable oil in them. You can add and drain the oil. If you have power you can turn them on and fry various foods that usually need a pan of oil with Sapph's Cooking mod. A few new recipes have been added: Doughboys, Chicken Fillets, Chicken Tenders, Blooming Onions, and Fried Cheese Sticks. Added Sapph's Cooking Oil for a second option to fill the vats.

Pay Phones:
They have a minor interaction. If you touch them they might just ring but they'll attracted anyone that happens to be listening...

Wall Clocks:
They will now display the time. Clicking on them will give you the current time. Wall clocks work based on electrical availability, once off the grid they run off a built in battery that slowly drains. Power up a generator and they will recharge over time. If you are desperate, you can drop a new standard flashlight battery into them, but that's a one way trip. Clocks now show 12hr format and stop when dead. All times accurate to the minute when powered.

Paper Towel and Napkin Dispensers:
They show up as small containers and come standard with a few loose napkins. Napkins can now dry off players and wet napkins can wash off dirt and blood. In order to allow compatibility, the new ones drop in the dispensers. Vanilla game napkins have a conversion recipe to use them as well.

Coffee X-Press and Espresso Machines:
Turn on the machines and make coffee. Use mugs, teacups, and thermos or lowballs from Sapph's. Tea and instant coffee options exist in the vanilla game to make a quick fix. Add Sapph's to get coffee beans that can be ground in the espresso machine. Then you can brew coffee or espresso. Take the espresso and foam it up in the espresso machine with any "Milk" type item and turn it into a latte or cappuccino. Don't forget you need power and water. If the water is off, any source in inventory will be used for the coffee.

Bulletin Boards:
Both large and small corkboards, you can now add things into it's container and the random notices appear as overlays.

Peg Boards:
Containers that spawn with tools and have an overlay.

Pool Cue Stands:
Containers that spawn with pool cues and have an overlay.

Green Oven Silo Generators:
It has the same depletion of fuel as a standard generator and the same radius of power. It can be turned on/off manually and has an auto start feature. It can be used as a backup to other generators and sense when it's time to start. It can be repaired with electronic scrap or scrap metal but will need the generator skill, electrical 4, or mechanics 4. The standard generator manual can spawn with the machine. It has a 500 fuel unit capacity and can be filled or emptied while running. There is no need to connect these as they are stationary and already connected. If found indoors they are also vented to keep the toxins out. If they run out of fuel they will shutdown, if they run out of condition they make a loud *BOOM* that attracts zombies in the area. Now moveable in 2.0 thanks to the Green Oven Corporation! "When your power is lean, buy Green!"

***Fuel and Condition of generators zeros out when moving, empty first!***

v2.01 update
added - pool cue stand containers and they spawn pool cues
fixed - gamepad code bug
added - warning for anyone loading both versions by accident

***Upgrading from the original to 2.0? Remove all items from FA legacy containers or they disappear, then change the Mod ID and restart. Old containers will need to be picked up and placed back down to update.***

***On servers you may need to set anti-cheat 21 as false if it kicks players, it points to a file mismatch between player and server.***

Compatible Mods

A few mods have great synergy with this one and I integrated some of their items with this mod but not required. For instance, some of Sapph's Cooking items are used for food items, candies will spawn in the movie theatres, and the water jugs can be used for soda fountains. I left the links as I learned a lot from them. A big thanks to all of them for their great work!

Sapph's Cooking
https://steamcommunity.com/sharedfiles/filedetails/?id=2832136889

Corner Store Candies and Sodas Fixed
https://steamcommunity.com/sharedfiles/filedetails/?id=3073297673

More Brews!
https://steamcommunity.com/sharedfiles/filedetails/?id=2801575579

Water Dispenser
https://steamcommunity.com/sharedfiles/filedetails/?id=2687798127

If you see any bugs let me know. I tried to make the functions and items as unique as possible to keep from any conflicts. A big thank you to everyone that has helped with identifying the bugs and Lazarus for his support and time fighting them on our server to try and make things right.

Thank you and enjoy!

My other mods:

All New: True Music Radio! Powered by True Music media
Now with multiplayer sync!
https://steamcommunity.com/sharedfiles/filedetails/?id=3100475013

The new multiplayer true music jukebox is now available!
True Music Jukebox
https://steamcommunity.com/sharedfiles/filedetails/?id=3118990099
Workshop ID: 3118990099
Mod ID: TrueMusicJukebox

SuperGigaMart!
https://steamcommunity.com/sharedfiles/filedetails/?id=2878074695

Workshop ID: 3042138819
Don't use both mod ID's!
Use this Mod ID for the legacy version (no longer getting updates)
Mod ID: FunctionalAppliances
Use this Mod ID for new games and when you are ready to upgrade...
Mod ID: FunctionalAppliances2
Popular Discussions View All (12)
94
Apr 11 @ 9:41pm
any requests?
norby007
54
Feb 15 @ 6:00pm
Mid-Patch updates
norby007
28
Feb 14 @ 2:03pm
Translations!
norby007
674 Comments
Turbotowns 20 hours ago 
"and tested correctly when I created it." It indeed worked fine before, but it isn't now. Something seems to have changed.
Turbotowns 20 hours ago 
Just in case, Y'know?
Turbotowns 20 hours ago 
Test2: Spawn set to common, fullness set to random.
The machines are still empty save for cups and all the soda syrup boxes and C02 canisters found in storage are empty.

Clearly, something is wrong.
I'd double check the code.
Turbotowns 20 hours ago 
Test1: I set the spawn rate to extremely rare(though the full rate is still set to full).
All three test Slurp Burp Machines were empty save for a few cups, and I found a single empty C0 Tank in the storage. Identical to when the spawn was set to abundant.
(I also checked a bar with several taps that was nearby and all but one counter had 4 kegs in it(The beer keg spawn is set to abundant, that seems to be working fine).)
Turbotowns 20 hours ago 
All I know is that it SHOULD be giving me tons of stuff, but isn't. I'll try setting it to something else and see if that changes anything.
Turbotowns May 14 @ 11:40am 
Hmmm.:ALspeechlessemoji:
norby007  [author] May 14 @ 11:31am 
"The abundant option was at the bottom of the list, right above none, so maybe the game's confused?"

In the code each number 1-5 from the sandbox settings gets more and more chances of the spawn. 6 is converted to 0 to cause a zero chance modifier. Or at least this is how it should be working and tested correctly when I created it.
Turbotowns May 13 @ 8:16pm 
The abundant option was at the bottom of the list, right above none, so maybe the game's confused?
norby007  [author] May 11 @ 11:33am 
"so question, I was playing on a server and when I broke down the generator one of the pieces miraculously disappeared how would I go about spawning it in? assuming that's something unintentional lol"

it's a random issue I was not able to reproduce to track down. The admin brush tool could be used to make a new one or just break down another one. I might create a build menu mod compatibility to create new ones from scratch if I can figure out the code.
Raven May 11 @ 10:21am 
so question, I was playing on a server and when I broke down the generator one of the pieces miraculously disappeared how would I go about spawning it in? assuming that's something unintentional lol