Stormworks: Build and Rescue

Stormworks: Build and Rescue

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waypoint autopilot with radar
   
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Vehicles: Air, Sea
Tags: v1.8.9
File Size
Posted
Updated
176.277 KB
Sep 25, 2023 @ 11:03am
Sep 25, 2023 @ 4:08pm
4 Change Notes ( view )

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waypoint autopilot with radar

Description
Waypoint autopilot with radar and route guidance system.




You can remove all the buttons from the screen and use the toolbar, or select only the item you need.

By default, zooming is performed by simultaneous pressing in different areas of the screen, and the greater the difference in the height of touch, the stronger the zoom. However, if you prefer on-screen buttons, this function is available in the controller settings.

You can also move the map by long-pressing the screen.

The main interface element consists of three buttons: 'B' deletes the last point, 'C' deletes the entire specified route, and 'ME' centers the map on your position.

(It is not recommended to remove this element unless you plan to add a duplicate dashboard; otherwise, it will be impossible to use the autopilot normally).

The radar illuminates targets on the screen and highlights them on the map. To keep the map clear of players on board your craft, there is a blind spot within 40 meters of the radar within which it ignores targets. You may also notice that some targets are highlighted not in red but with a blue cross, indicating that the target is above 100 meters and is likely flying.

If you do not need the radar, you can simply not connect it, and this function will not manifest itself in any way.

The toolbar not only duplicates the functions of the buttons on the screen but also has the ability to add a point using the keyboard.

The vector retention parameter is responsible for how much the craft will try to maintain its course on the original vector. If you don't mind the craft being affected by the wind and following a completely different course, you can lower this parameter to 0. The rotation coefficient is responsible for how sharply it will try to change direction.

The stop output allows you to stop the craft automatically when it reaches the last point. For example, you can set it to decrease the throttle lever.

This is particularly useful for airplanes, thanks to the physics sensor, as it will work correctly even if the airplane is flying upside down.




example : https://steamcommunity.com/sharedfiles/filedetails/?id=3041190185

addon : https://steamcommunity.com/sharedfiles/filedetails/?id=3041191021
21 Comments
axolotl110413 Jan 31 @ 7:34am 
Hi!
I have a question: my plane keeps swinging left and right and i dont know why. Can you help me what i could done wrong?
hostbanani  [author] Oct 29, 2024 @ 7:55am 
Maybe the problem is that you add points after the autopilot is activated. it calculates the distance taking into account the starting point of the route, which is set when the autopilot is activated. in fact, adding points from the screen and from the keyboard makes no difference. it is correct to first set the route and then turn the key to activate the autopilot.
Celthios May 5, 2024 @ 12:19am 
It seems a little bit intermittent on the test set up in your description, but the issue of not clearing always seems to end up being on the point added by the keyboard.
Celthios May 4, 2024 @ 11:50pm 
I know I'm a bit late here @Desert/@host, but it appears that if you input a point using the keyboard, it will not clear when reaching that point. If you enter the point(s) by using the touch screen they clear just fine. I'm not sure if this is considered a bug or feature, but that is the cause based on my testing.
TheSomeoneGamer Apr 17, 2024 @ 1:55pm 
it would be nice if it had a transponder locator ontop of the radar aswell
Desert_Foxhole Apr 2, 2024 @ 8:01pm 
¯\_(ツ)_/¯ i dont know either.
do you want a copy of the vessel i am useing it on?
hostbanani  [author] Apr 2, 2024 @ 1:53am 
This is strange. It updates not when it gets close but when the projection onto the vector of movement gets close to the end. I can't even imagine what could be causing your issue...
Desert_Foxhole Apr 1, 2024 @ 10:33pm 
so i tested with a very slow approach and its able to reach 0m and still doesnt clear the waypoint
Desert_Foxhole Apr 1, 2024 @ 9:59pm 
Hi there, love this controller for my large aircraft, but i have a small aircraft that cant get to the nav point accuratly enough. with vector retention set to 0 and rotation coef set to max(2) the waypoint never clears. is there something im doing wrong? its getting super close but its not clearing the waypoint.
hostbanani  [author] Mar 26, 2024 @ 1:35pm 
decrease the vector retention parameter so that it tends to return to the course more smoothly.