Rivals of Aether

Rivals of Aether

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Sonic the Hedgehog
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Sep 23, 2023 @ 2:28am
Apr 4 @ 10:56am
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Sonic the Hedgehog

In 1 collection by Bar-Kun
Bar-Kun's Workshop
16 items
Description
Sonic the Hedgehog blasts through the world of aether with supersonic speed!

He is a pure rushdown, stylish character, equipped with many burst tools and capable of lashing out impressive combo strings.
Sonic also takes a while to get speed but when he does he moves really fast!

MECHANICS:
ACCELERATION:
Similarly to his games, Sonic's initial movement speed is very slow, but accelerates over time when he holds forward. When he gets fast enough he will go from walking to dashing, and when reaching the speed limit he will play a unique animation to signify that.
He has other means of accelerating such as wavelands and various attacks, but if running into a solid Sonic will lose all his speed.
Sonic will also not lose speed if he falls off platforms and will maintain his speed while attacking and dash turning (assuming forward is still held)

BOOST:
Sonic's main mechanic is an install type of mechanic. When Sonic hits/parries enemies or lets combos end he gains bits of his boost meter, which when fills up will put him in his Boost Mode state (from Sonic Advance 2).
The Boost Mode will increase Sonic's acceleration, maximum dash speed and other stats, as well as becoming slightly lighter.
Boost isn't as easy to build up though, the meter will passively decrease if there's at least one hitable enemy, and decreases on getting hit/parried

AIR TRICKS:

When hitting enemies in the air, pressing taunt and inputting a direction (or not) will make sonic launch high into the air and strike iconic poses. If Sonic has an active combo he would end it but get more boost for his boost meter.
But watch out, Sonic is very vulnerable for the duration of the trick, so you need to find when it would be safe to use it


SPECIALS:

Neutral Special: Homing attack
A somewhat laggy straight shot at the nearest enemy, bouncing off them on hit. If Sonic has nobody around to home to he will do a simple airdash, and missing a target while doing a homing attack will put Sonic in pratfall.
This move can only be used once per airtime unless sonic is hit, and pressing SPECIAL while Sonic is charging will let him use it earlier, but make the attack weaker.



Forward Special: Kick/Rocket Accel
Sonic curls into a ball and charges up for a period of time, having 2 variants. No/weak charge makes Sonic do a quick kick that is jump cancelable on hit and full/strong charge makes him shoot out forward a great distance with decent damage and knockback.
If Sonic had a lot of speed going into the move he would go much further as well.



Up Special: Rainbow Ring
Sonic throws a rainbow ring forward (on the ground) or downwards (in the air), giving him a bit of height. The throw's distance can be adjusted based on Sonic's horizontal(ground) / vertical(air) speed going into the move.
When anyone touches the rainbow ring while it's active it will launch them upwards with the speed they had going into it, with 3 different interactions.
- If Sonic (either the owner of the ring or a friendly Sonic) touch it they will use the 2nd part of their up special and are also allowed to use an air trick.
- If an enemy (including enemy Sonics) touch it they will be flung up in hitstun. Having a ring high next to the blastzone can even secure kills!
- If a friendly player that isn't Sonic touches it they will be flung up without hitstun, which can be useful as a mixup or recovery tool.

On top of all that, hitting/parrying a rainbow ring that doesn't belong to you/your teammate will change it to become yours instead.

Sonic's rainbow ring also has it's own compatibility, so check the discussion Rainbow Ring Compatibility for more info



Down Special: Bounce Attack
Straight out of Sonic Adventure 2, the bounce attack is a slightly laggy but powerful spike that launches Sonic down quickly, useful for securing kills off stage.
The movement range while bouncing is flexible but extremely risky, even if Sonic will bounce off enemies. It can also be mixed with fastfalling, making him shoot down even faster than before.
If Sonic hasn't hit an enemy with the move he can keep using the move by inputting DOWN + SPECIAL in a short time window, which will make him get a bit of height every bounce.



Final Strong: Sonic Overdrive
While normally using the aid of Tails and Knuckles, Sonic will move around in a set pattern around chaotically until he lands and makes all the enemies in it's range combust.
If Sonic manages to hit an enemy while he moves around they will be stunned in place for the duration of the move.
After the move is over, Sonic will have a short cooldown period where he can still gain meter, but in that time he will not lose any boost.

This move can be accessed through using the corresponding rune or the Final Smash Buddy, and pressing SPECIAL when the meter is full.

Notable Misc. Features:
Sonic has the ability to use Super Sonic, both as a cosmetic change or a mechanical change
- Pressing the Sonic icon on the bottom left of the character select screen card will swap between the normal and super form alts (cosmetic only).
- In Abyss mode, selecting rune M will replace Sonic's mechanic with a ring collection mechanic. Pressing taunt with 50 rings and up will transform Sonic into Super Sonic, and beef him up.
- Using the Chaos Emeralds Buddy and collecting all the chaos emeralds will allow Sonic to transform with a double jump.



WORKSHOP COMPATIBILITY LIST:
- Adventure mode
- Boss stage custom hud
- Final Smash buddy
- Po & Gumbo food
- Mamizou counter
- Greenwood Town cheering character
- TCG!Kirby Copy Ability
- Dracula dialogue
- Pokemon Stadium sprites
- Green Flower Zone goalpost
- Steve death message
- Soulbound Conflict flavor text
- Dedede Stadium arena title
- Chaos Emeralds buddy super states
- Nintendo Wii stage Wiimote

Special Interractions:
- Sonic (you're here): N-Special can clash in Sonic dittos with the enemy Sonic's N-special
- Tails (RicE): When Tails uses U-Special, press up as Sonic to hold onto him
- Knuckles DE (Spamite): If Knuckles uses F-Air next to Sonic as he winds up N-Special, Knuckles will use Fire Dunk on Sonic



SPECIAL THANKS:
McDucky for optimizing Sonic's code
Final H-G and Jerome for helping me out recording footage for his trailer
Mudkid and LilAdamBrooks for making a miiverse post
Hyuponia for helping and checking Sonic's japanese voice
Team Grappler Project for playtesting the character and giving me great feedback
And everyone that have supported and anticipated his release! (Seriously it was crazy seeing that)

Sonic the Hedgehog, the series and the character are property of SEGA, Sonic Team
Voice credits:
EN voice - Ryan Drummond
JP voice - Jun'ichi Kanemaru
Popular Discussions View All (6)
9
Jan 17 @ 1:29am
Balance changes
First Light
7
Nov 15, 2023 @ 1:57am
What characters does Sonic have unique interactions with?
CJ BlueThunder
5
Jan 13 @ 2:18am
is there a way to use dark sonic before he fully transforms
Jimbo
521 Comments
Bar-Kun  [author] May 19 @ 11:09am 
i also heard his hyper sonic color doesn't rainbow anymore, maybe it's tied to the same issue so i'll try to look at it whenever i have time

also super sonic is playable as an alternate skin when you press the sonic icon on the CSS

also also no i'm not changing his up B
Phil May 19 @ 10:27am 
hey there, me and a friend of mine noticed that his Super Scourge palette seems to be a bit messed up with his eyes being white during an actual match for some reason
SonicUltimate May 18 @ 7:58pm 
maybe try making his up B exactly like spring jump from smash bros (only difference being that it doesnt fall and hit opponents.)
SonicUltimate May 18 @ 7:56pm 
Super Sonic should be playable in normal matches
CodeKirby May 16 @ 9:41pm 
this is happenin'
king May 12 @ 2:08pm 
awe yeah!
Bar-Kun  [author] May 12 @ 11:48am 
wait 3 months
BlueSmallSpark May 12 @ 10:39am 
how do i acess lord x
Bar-Kun  [author] May 12 @ 1:22am 
idk where i would even put that tbh, but if i do it for sonic i might aswell do it for the rest of my chars
agent 7 May 11 @ 8:41pm 
Can u make s sprite sheet of this so I can use it for animation lol