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This mod corrupts the distribution table of other mods because there are two open poligons on the file objects.lua
Poligon 1 line 6, starting with:
{ name = "", type = "DeepForest", z = 0, geometry = "polygon", points = { 5100, 9531
Poligon 2, line 8, starting with:
{ name = "", type = "WaterZone", z = 0, geometry = "polygon", points = { 5295, 9467
To fix simple add the same two first coordinates to the end after a semicolon, or reedit on WorldEd/TileZed.
If anyone have problems with the distribution table, a temporary fix is to put RosewoodBunker first on load order: Map=RosewoodBunker;othermap;etc AND then delete the file map_zone.bin from server folder.
It's a great map, please fix soon. Amazing work
Rosewood Bunker appears to have a certain area designated as a 'water zone' as in an area that the game looks at as water and as such cannot be walked past. If this isn't happening on the Vanilla version its most likely an issue with one of the tile packs.
There are several maps with zoning issues like this, such as the map Rosemary.
Any ideas if I am missing a different mod based off this error? I know its not much, i can post more if that would help. New to this and trying to find my way.
Once again great work Capt! Cant wait to visit.
function: handleWaterZone -- file: metazoneHandler.lua line # 39 | Vanilla
function: doMapZones -- file: metazoneHandler.lua line # 72 | Vanilla