Project Zomboid

Project Zomboid

96 ratings
Rosewood Military Bunker
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2.103 MB
Sep 22, 2023 @ 6:48pm
Oct 22, 2023 @ 10:42am
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Rosewood Military Bunker

Description
**This is my very first mod, for any game, ever! Let me know if you find any bugs or issues down in the comments, and I will try to get them fixed.**


** This mod clashes with the WeyHausen, Ky mod as it's in the same location. Cell 17,31 **
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Military Bunker northwest of Rosewood, KY.

Every room you'd think a true military bunker would ever contain! This military bunker is located a ways northwest of Rosewood. I believe right on the outskirts of Doe Valley, but I chose to call Rosewood, as I felt it's the closest safe town/city to the bunker.

Location: Cell 17,31 - The location I chose shouldn't clash with any other map mods out there. If it does, let me know in the comments.

I hope you and your friends enjoy this bunker as much as I did making it!

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Thank you to these steam members for allowing me to use their tiles in making my bunker!

• 2Green - Green's Custom Tiles

• •ProjectSky - More Builds

• |wDe| Gernhart Reinholzern & MIssRaptor - Simon's MDs Tiles

• ExtraNoise - ExtraNoise's Flag Tiles

• Feraios - Fear's Funky Tiles

• (PlentyT) & Dylan - Dylan's Tile Pack

• Daddy Dirkie Dirk - Daddy Dirkie Dirk's Tiles **Special shout out to your YT video's that helped build this!**

• throttlekitty - throttlekitty's tiles

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*** Special Thanks to my son, for helping me (and putting up with me) to make this bunker!***

Thank you all,

Capt_C_Baker
Central Texas

Workshop ID: 3039691449
Mod ID: RosewoodBunker
Map Folder: RosewoodBunker
Popular Discussions View All (1)
0
Dec 29, 2023 @ 4:25pm
Suggestion for water resource
Mazeltof
33 Comments
tayron May 28 @ 2:06pm 
well its not working
BuchoJefe May 19 @ 2:15pm 
@Capt_C_Baker
This mod corrupts the distribution table of other mods because there are two open poligons on the file objects.lua
Poligon 1 line 6, starting with:
{ name = "", type = "DeepForest", z = 0, geometry = "polygon", points = { 5100, 9531
Poligon 2, line 8, starting with:
{ name = "", type = "WaterZone", z = 0, geometry = "polygon", points = { 5295, 9467

To fix simple add the same two first coordinates to the end after a semicolon, or reedit on WorldEd/TileZed.

If anyone have problems with the distribution table, a temporary fix is to put RosewoodBunker first on load order: Map=RosewoodBunker;othermap;etc AND then delete the file map_zone.bin from server folder.

It's a great map, please fix soon. Amazing work
20th May 17 @ 5:36pm 
if you add the uh60(?) helicopter mod, can you make it spawn 100% of the time on the heli pad?
Thy Sniffer of Balls Mar 16 @ 4:42pm 
i dont know why but its not showing up for me. i downloaded every required mod and enabled it but its still not here.
Capt_C_Baker  [author] Mar 14 @ 3:11pm 
@.logicx - Sure.
SILKY Mar 13 @ 10:13am 
Can I use your map to add it to my mod pack?
Capt_C_Baker  [author] Feb 23 @ 10:06am 
Hey all, I know it’s been a long while, so I wanted to give an update on everything. Recently, within the last few months, I’ve been extremely busy with personal events that have taken me away from any type of progress on my mods. I’ve seen all the comments and understand the requests that have been asked, but time has not been kinda lately. Time isn’t the only issue that has currently popped up on my plate. The PC I was using for modding Project Z, decided to have a melt down and couldn’t be recovered. All those files are gone at this point, so I wont be able to update my two map mods. I apologize for all those hoping for an update to the map or fixes in general. After reading the comments, I felt the need to jump on the Steam App, and give y’all a quick update on things. Again, I apologize for the lack of responses and updates. Thanks for all the positive reviews and support I have received. With that, take care and I hope you can enjoy what little I was able to offer.
Jarvis0305 Feb 6 @ 3:48pm 
@Phade Thanks bud, appreciate the quick reply and answers. Ill just have to skip this map for now then. Id prefer to not have any issues, so I will be leaving this one off the list.
Phade Feb 5 @ 9:42pm 
@Jarvis0305 confirmed this map is one of the ones that disable vehicle spawns. This is due to how project zomboid handles loot zones and other restrictions.

Rosewood Bunker appears to have a certain area designated as a 'water zone' as in an area that the game looks at as water and as such cannot be walked past. If this isn't happening on the Vanilla version its most likely an issue with one of the tile packs.

There are several maps with zoning issues like this, such as the map Rosemary.
Jarvis0305 Feb 5 @ 9:05pm 
Im hoping to use this mod on a server for me and some friends, but when I add this version, I get an error I'll post below. But when I add the Vanilla version, I dont get the error. It looks like you did an amazing job, and I would much rather use this version. Im not visiting that chunk until i get this figured out, but hoping to have the server go live this weekend. I noticed you thanked ProjectSky but didnt have his mod listed in the required list, I was hoping that was it. It was not... And when i swap this and the vanilla mod, they stay in the same spot on the mod list and map list.

Any ideas if I am missing a different mod based off this error? I know its not much, i can post more if that would help. New to this and trying to find my way.

Once again great work Capt! Cant wait to visit.


function: handleWaterZone -- file: metazoneHandler.lua line # 39 | Vanilla
function: doMapZones -- file: metazoneHandler.lua line # 72 | Vanilla