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"Only Same Priority" was off. I checked my refrigerator (which was at Priority 7), and found it full of sand and copper ore (I checked the fridge because I was wondering why food had been left on the ground). I assume the SharedStorage background process put them there (blaming the dupes was poetic license, my apologies).
As the sand and copper ore were objects that normally couldn't be stored in the refrigerator, the UI offered no ability to remove them (it occurs to me I should have tried disabling the refrigerator completely). It's the first time I've seen it happen.
The mod's definitely at its best when handling stuff in large quantities - seeds in particular should just be accepted in one storage location and not ticked ANYWHERE else. Found that out the hard way when I had to go looking for my thimble reed and found it scattered one seed to a container all over the place.
To be honest, this whole mod didn't turn out like I imagined it. I wanted one big storage, but I couldn't figure out how to get dupes to actually take stuff out of storage. So this whole thing is a giant workaround.
https://steamcommunity.com/sharedfiles/filedetails/?id=3260074467
This mod reacts ... poorly if you go and change a storage building's settings at the same time as this mod is carrying out transfers to or from said storage building.
Safest option is to never change a storage building's settings while unpaused - pause, give the background process a moment to finish any operation in progress to that building, THEN you can fiddle with it.
It's between asteroids and I did validate it, so I assume you are doing something wrong. Remember that the priority level must be identical, otherwise dupes would just carry the material back in an endless loop.